Related papers: Edge Matching with Inequalities, Triangles, Unknow…
It is known that every multigraph with an even number of edges has an even orientation (i.e., all indegrees are even). We study parity constrained graph orientations under additional constraints. We consider two types of constraints for a…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
We discuss the question whether the existence of perfect matchings in a cubic graph can be seen from the spectrum of its adjacency matrix. For regular graphs in general and for three edge-disjoint perfect matchings in a cubic graph (that…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
Suppose we are given a bipartite graph that admits a perfect matching and an adversary may delete any edge from the graph with the intention of destroying all perfect matchings. We consider the task of adding a minimum cost edge-set to the…
The NP-complete problem Matching Cut is to decide if a graph has a matching that is also an edge cut of the graph. We prove new complexity results for Matching Cut restricted to $H$-free graphs, that is, graphs that do not contain some…
We consider the parity variants of basic problems studied in fine-grained complexity. We show that finding the exact solution is just as hard as finding its parity (i.e. if the solution is even or odd) for a large number of classical…
This paper considers affine analogues of the isoperimetric inequality in the sense of piecewise linear topology. Given a closed polygon P embedded in R^d having n edges, we give upper and lower bounds for the minimal number of triangles…
We consider inapproximability of the correlation clustering problem defined as follows: Given a graph $G = (V,E)$ where each edge is labeled either "+" (similar) or "-" (dissimilar), correlation clustering seeks to partition the vertices…
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…
In this paper we study the problem of correlation clustering under fairness constraints. In the classic correlation clustering problem, we are given a complete graph where each edge is labeled positive or negative. The goal is to obtain a…
Given a graph $G$, the NP-hard Maximum Planar Subgraph problem (MPS) asks for a planar subgraph of $G$ with the maximum number of edges. There are several heuristic, approximative, and exact algorithms to tackle the problem, but---to the…
This work explores the relationship between solution space and time complexity in the context of the $\textbf{P}$ vs. $\textbf{NP}$ problem, particularly through the lens of the sliding tile puzzle and root finding algorithms. We focus on…
A rainbow matching in an edge-colored graph is a matching whose edges have distinct colors. We address the complexity issue of the following problem, \mrbm: Given an edge-colored graph $G$, how large is the largest rainbow matching in $G$?…
This paper establishes the exact comparison complexity of finding an element repeated $n$ times in a $2n$-element array containing $n+1$ distinct values, under the equality-comparison model with $O(1)$ extra space. We present a simple…
This paper investigates the computational complexity of deciding whether the vertices of a graph can be partitioned into a disjoint union of cliques and a triangle-free subgraph. This problem is known to be $\NP$-complete on arbitrary…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…