Related papers: Edge Matching with Inequalities, Triangles, Unknow…
Matching games naturally generalize assignment games, a well-known class of cooperative games. Interest in matching games has grown recently due to some breakthrough results and new applications. This state-of-the-art survey provides an…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…
Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…
We prove that path puzzles with complete row and column information--or equivalently, 2D orthogonal discrete tomography with Hamiltonicity constraint--are strongly NP-complete, ASP-complete, and #P-complete. Along the way, we newly…
Discrete tomography deals with reconstructing finite spatial objects from lower dimensional projections and has applications for example in timetable design. In this paper we consider the problem of reconstructing a tile packing from its…
We consider two-stage robust optimization problems, which can be seen as games between a decision maker and an adversary. After the decision maker fixes part of the solution, the adversary chooses a scenario from a specified uncertainty…
Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as…
Deciding whether a graph can be edge-decomposed into a matching and a $k$-bounded linear forest was recently shown by Campbell, H{\"o}rsch and Moore to be NP-complete for every $k \ge 9$, and solvable in polynomial time for $k=1,2$. In the…
In 2007, Arkin et al. initiated a systematic study of the complexity of the Hamiltonian cycle problem on square, triangular, or hexagonal grid graphs, restricted to polygonal, thin, superthin, degree-bounded, or solid grid graphs. They…
We show that two important problems that have applications in computational biology are ASP-complete, which implies that, given a solution to a problem, it is NP-complete to decide if another solution exists. We show first that a variation…
A popular method in combinatorial optimization is to express polytopes P, which may potentially have exponentially many facets, as solutions of linear programs that use few extra variables to reduce the number of constraints down to a…
We consider the problem of finding a maximum size triangle-free $2$-matching in a graph $G=(V,E)$. A (simple) $2$-matching is any subset of the edges such that each vertex is incident to at most two edges from the subset. The first…
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…
In many inverse problems it is essential to use regularization methods that preserve edges in the reconstructions, and many reconstruction models have been developed for this task, such as the Total Variation (TV) approach. The associated…
We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…
In a graph, a perfect matching cut is an edge cut that is a perfect matching. Perfect Matching Cut (PMC) is the problem of deciding whether a given graph has a perfect matching cut, and is known to be NP-complete. We revisit the problem and…
In this paper, the problem of matching pairs of correlated random graphs with multi-valued edge attributes is considered. Graph matching problems of this nature arise in several settings of practical interest including social network…
Nandakumar asked whether there is a tiling of the plane by pairwise non-congruent triangles of equal area and equal perimeter. Here a weaker result is obtained: there is a tiling of the plane by pairwise non-congruent triangles of equal…