Related papers: Edge Matching with Inequalities, Triangles, Unknow…
We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only…
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
We study several variations of line segment covering problem with axis-parallel unit squares in $I\!\!R^2$. A set $S$ of $n$ line segments is given. The objective is to find the minimum number of axis-parallel unit squares which cover at…
We study the perfect matching reconfiguration problem: Given two perfect matchings of a graph, is there a sequence of flip operations that transforms one into the other? Here, a flip operation exchanges the edges in an alternating cycle of…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
We study three new versions of the All-Ones Problem and the Minimum All-Ones Problem. The original All-Ones Problem is simply called the Vertex-Vertex Problem, and the three new versions are called the Vertex-Edge Problem, the Edge-Vertex…
We study the approximate core for edge cover games, which are cooperative games stemming from edge cover problems. In these games, each player controls a vertex on a network $G = (V, E; w)$, and the cost of a coalition $S\subseteq V$ is…
This paper studies non-crossing geometric perfect matchings. Two such perfect matchings are \emph{compatible} if they have the same vertex set and their union is also non-crossing. Our first result states that for any two perfect matchings…
The weighted $\mathcal{T}$-free $2$-matching problem is the following problem: given an undirected graph $G$, a weight function on its edge set, and a set $\mathcal{T}$ of triangles in $G$, find a maximum weight $2$-matching containing no…
We consider worst case time bounds for NP-complete problems including 3-SAT, 3-coloring, 3-edge-coloring, and 3-list-coloring. Our algorithms are based on a constraint satisfaction (CSP) formulation of these problems; 3-SAT is equivalent to…
In the Coloured Clustering problem, we wish to colour vertices of an edge coloured graph to produce as many stable edges as possible, i.e., edges with the same colour as their ends. In this paper, we reveal that the problem is in fact a…
We study the Partial Degree Bounded Edge Packing (PDBEP) problem introduced in [5] by Zhang. They have shown that this problem is NP-Hard even for uniform degree constraint. They also presented approximation algorithms for the case when all…
The article studies edge coverage for control flow graphs extended with explicit constraints. Achieving a given level of white-box coverage for a given code is a classic problem in software testing. We focus on designing test sets that…
Motivated by adjacency in perfect matching polytopes, we study the shortest reconfiguration problem of perfect matchings via alternating cycles. Namely, we want to find a shortest sequence of perfect matchings which transforms one given…
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…
We consider the problem of fairly dividing a set of heterogeneous divisible resources among agents with different preferences. We focus on the setting where the resources correspond to the edges of a connected graph, every agent must be…