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The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…
Given an edge-colored graph, the Maximum Rainbow Matching problem asks for a maximum-cardinality matching of the graph that contains at most one edge from each color. We provide the following complexity dichotomy for this problem based on…
Given an edge-colored graph, the goal of the proportional fair matching problem is to find a maximum weight matching while ensuring proportional representation (with respect to the number of edges) of each color. The colors may correspond…
Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one…
Many natural optimization problems derived from $\sf NP$ admit bilevel and multilevel extensions in which decisions are made sequentially by multiple players with conflicting objectives, as in interdiction, adversarial selection, and…
In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random…
We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…
A matching is compatible to two or more labeled point sets of size $n$ with labels $\{1,\dots,n\}$ if its straight-line drawing on each of these point sets is crossing-free. We study the maximum number of edges in a matching compatible to…
An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…
Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…
A walk $W$ in edge-colored graphs is called properly colored (PC) if every pair of consecutive edges in $W$ is of different color. We introduce and study five types of PC acyclicity in edge-colored graphs such that graphs of PC acyclicity…
We prove several hardness results on folding origami crease patterns. Flat-folding finite crease patterns is fixed-parameter tractable in the ply of the folded pattern (how many layers overlap at any point) and the treewidth of an…
In this paper we investigate the colorful components framework, motivated by applications emerging from comparative genomics. The general goal is to remove a collection of edges from an undirected vertex-colored graph $G$ such that in the…