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We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

The odd-red bipartite perfect matching problem asks to find a perfect matching containing an odd number of red edges in a given red-blue edge-colored bipartite graph. While this problem lies in $\mathsf{P}$, its polyhedral structure remains…

Data Structures and Algorithms · Computer Science 2026-03-20 Martin Nägele , Christian Nöbel , Rico Zenklusen

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Viktoria Ehm , Paul Roetzer , Marvin Eisenberger , Maolin Gao , Florian Bernard , Daniel Cremers

Matchings and coverings are central topics in graph theory. The close relationship between these two has been key to many fundamental algorithmic and polyhedral results. For mixed graphs, the notion of matching forest was proposed as a…

Combinatorics · Mathematics 2019-10-18 Tamás Király , Yu Yokoi

The paper considers the NP-hard graph vertex coloring problem, which differs from traditional problems in which it is required to color vertices with a given (or minimal) number of colors so that adjacent vertices have different colors. In…

Discrete Mathematics · Computer Science 2025-02-24 Adil Erzin , Roman Plotnikov , Georgii Zhukov

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We study the polyhedral properties of three problems of constructing an optimal complete bipartite subgraph (a biclique) in a bipartite graph. In the first problem we consider a balanced biclique with the same number of vertices in both…

Combinatorics · Mathematics 2018-02-16 Vladimir Bondarenko , Andrei Nikolaev , Dzhambolet Shovgenov

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

The aim of this note is to provide a reduction of the Exact Matching problem to the Top-$k$ Perfect Matching Problem. Together with earlier work by El Maalouly, this shows that the two problems are polynomial-time equivalent. The Exact…

Data Structures and Algorithms · Computer Science 2022-09-21 Nicolas El Maalouly , Lasse Wulf

Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…

Computational Complexity · Computer Science 2026-04-29 Alexey Barsukov , Antoine Mottet , Davide Perinti

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…

Data Structures and Algorithms · Computer Science 2012-04-13 Vinícius G. P. de Sá , Guilherme D. da Fonseca , Raphael Machado , Celina M. H. de Figueiredo

Three well-studied types of subgraph-restricted matchings are induced matchings, uniquely restricted matchings, and acyclic matchings. While it is hard to determine the maximum size of a matching of each of these types, whether some given…

Combinatorics · Mathematics 2017-10-24 M. Fürst , D. Rautenbach

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

In a graph, a matching cut is an edge cut that is a matching. Matching Cut is the problem of deciding whether or not a given graph has a matching cut, which is known to be NP-complete even when restricted to bipartite graphs. It has been…

Computational Complexity · Computer Science 2018-10-29 Hoang-Oanh Le , Van Bang Le

The problem of Distance Edge Labeling is a variant of Distance Vertex Labeling (also known as $L_{2,1}$ labeling) that has been studied for more than twenty years and has many applications, such as frequency assignment. The Distance Edge…

Discrete Mathematics · Computer Science 2022-03-17 Dušan Knop , Tomáš Masařík

A matching is a set of edges in a graph with no common endpoint. A matching M is called acyclic if the induced subgraph on the endpoints of the edges in M is acyclic. Given a graph G and an integer k, Acyclic Matching Problem seeks for an…

Computational Complexity · Computer Science 2022-10-05 Sahab Hajebi , Ramin Javadi

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

In the stable marriage and roommates problems, a set of agents is given, each of them having a strictly ordered preference list over some or all of the other agents. A matching is a set of disjoint pairs of mutually accepted agents. If any…

Discrete Mathematics · Computer Science 2016-06-01 Ágnes Cseh , David F. Manlove