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Consider a problem where we are given a bipartite graph H with vertices arranged on two horizontal lines in the plane, such that the two sets of vertices placed on the two lines form a bipartition of H. We additionally require that H admits…

Computational Complexity · Computer Science 2017-12-27 Grzegorz Guśpiel

Graph packing and partitioning problems have been studied in many contexts, including from the algorithmic complexity perspective. Consider the packing problem of determining whether a graph contains a spanning tree and a cycle that do not…

Combinatorics · Mathematics 2014-09-09 Jed Yang

Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the…

Computer Science and Game Theory · Computer Science 2014-12-03 Ruta Mehta , Vijay V. Vazirani , Sadra Yazdanbod

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…

Data Structures and Algorithms · Computer Science 2023-03-20 Pasin Manurangsi , Erel Segal-Halevi , Warut Suksompong

Within the context of stochastic probing with commitment, we consider the online stochastic matching problem; that is, the one sided online bipartite matching problem where edges adjacent to an online node must be probed to determine if…

Data Structures and Algorithms · Computer Science 2021-01-07 Allan Borodin , Calum MacRury , Akash Rakheja

In this paper, we consider the maximum $k$-edge-colorable subgraph problem. In this problem we are given a graph $G$ and a positive integer $k$, the goal is to take $k$ matchings of $G$ such that their union contains maximum number of…

Combinatorics · Mathematics 2025-10-15 Vahan Mkrtchyan

A geometric inequality among three triangles, originating in circle packing problems, is introduced. In order to prove it, we reduce the original formulation to the nonnegativity of a particular polynomial in four real indeterminates.…

Algebraic Geometry · Mathematics 2007-05-23 Pablo A. Parrilo , Ronen Peretz

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…

Computer Science and Game Theory · Computer Science 2026-04-13 Alexandros Hollender , Gilbert Maystre , Sai Ganesh Nagarajan

Cs\'{a}ji, Jungers, and Blondel prove that while a PageRank optimization problem with edge selection constraints is NP-hard, it can be solved optimally in polynomial time for the unconstrained case. This theoretical result is accompanied by…

Optimization and Control · Mathematics 2024-12-17 Shang-Ru Yang , Yung-Han Liao , Chih-Ching Chien , Hao-Hsiang Wu

Given a set of points in the plane, we are interested in matching them with straight line segments. We focus on perfect (all points are matched) non-crossing (no two edges intersect) matchings. Apart from the well known MinMax variation,…

Computational Geometry · Computer Science 2021-02-12 Ioannis Mantas , Marko Savić , Hendrik Schrezenmaier

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

The minimum completion (fill-in) problem is defined as follows: Given a graph family $\mathcal{F}$ (more generally, a property $\Pi$) and a graph $G$, the completion problem asks for the minimum number of non-edges needed to be added to $G$…

Data Structures and Algorithms · Computer Science 2023-02-02 Anna Mpanti , Stavros D. Nikolopoulos , Leonidas Palios

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the…

Combinatorics · Mathematics 2026-05-12 Junmin An , Jae-Hyun Baek , Keon-Hwi Kim , Haeun Lim , Jon-Lark Kim

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing…

Discrete Mathematics · Computer Science 2020-10-20 David Eppstein

We consider a matching problem in a bipartite graph $G$ where every vertex has a capacity and a strict preference order on its neighbors. Furthermore, there is a cost function on the edge set. We assume $G$ admits a perfect matching, i.e.,…

Data Structures and Algorithms · Computer Science 2024-11-04 Telikepalli Kavitha , Kazuhisa Makino

We analyze the problem of quadrangulating a $n$-sided patch, each side at its boundary subdivided into a given number of edges, using a single irregular vertex (or none, when $n = 4$) that breaks the otherwise fully regular lattice. We…

Graphics · Computer Science 2022-07-15 Marco Tarini

Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Maolin Gao , Zorah Lähner , Johan Thunberg , Daniel Cremers , Florian Bernard

We introduce and study the complexity of Path Packing. Given a graph $G$ and a list of paths, the task is to embed the paths edge-disjoint in $G$. This generalizes the well known Hamiltonian-Path problem. Since Hamiltonian Path is…

Computational Complexity · Computer Science 2019-10-02 Jan Dreier , Janosch Fuchs , Tim A. Hartmann , Philipp Kuinke , Peter Rossmanith , Bjoern Tauer , Hung-Lung Wang