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Consider a problem where we are given a bipartite graph H with vertices arranged on two horizontal lines in the plane, such that the two sets of vertices placed on the two lines form a bipartition of H. We additionally require that H admits…
Graph packing and partitioning problems have been studied in many contexts, including from the algorithmic complexity perspective. Consider the packing problem of determining whether a graph contains a spanning tree and a cycle that do not…
Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the…
The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…
Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…
Within the context of stochastic probing with commitment, we consider the online stochastic matching problem; that is, the one sided online bipartite matching problem where edges adjacent to an online node must be probed to determine if…
In this paper, we consider the maximum $k$-edge-colorable subgraph problem. In this problem we are given a graph $G$ and a positive integer $k$, the goal is to take $k$ matchings of $G$ such that their union contains maximum number of…
A geometric inequality among three triangles, originating in circle packing problems, is introduced. In order to prove it, we reduce the original formulation to the nonnegativity of a particular polynomial in four real indeterminates.…
Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…
Cs\'{a}ji, Jungers, and Blondel prove that while a PageRank optimization problem with edge selection constraints is NP-hard, it can be solved optimally in polynomial time for the unconstrained case. This theoretical result is accompanied by…
Given a set of points in the plane, we are interested in matching them with straight line segments. We focus on perfect (all points are matched) non-crossing (no two edges intersect) matchings. Apart from the well known MinMax variation,…
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…
The minimum completion (fill-in) problem is defined as follows: Given a graph family $\mathcal{F}$ (more generally, a property $\Pi$) and a graph $G$, the completion problem asks for the minimum number of non-edges needed to be added to $G$…
This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing…
We consider a matching problem in a bipartite graph $G$ where every vertex has a capacity and a strict preference order on its neighbors. Furthermore, there is a cost function on the edge set. We assume $G$ admits a perfect matching, i.e.,…
We analyze the problem of quadrangulating a $n$-sided patch, each side at its boundary subdivided into a given number of edges, using a single irregular vertex (or none, when $n = 4$) that breaks the otherwise fully regular lattice. We…
Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence…
We introduce and study the complexity of Path Packing. Given a graph $G$ and a list of paths, the task is to embed the paths edge-disjoint in $G$. This generalizes the well known Hamiltonian-Path problem. Since Hamiltonian Path is…