Symmetric Sudoku-Type Games from Perfect Codes
Abstract
This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a Sudoku in , and an Sudoku in . By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for Sudoku. For two different types of Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the generated games. The analysis confirms that our Sudoku games offer a balanced distribution of difficulty levels, ranging from Easy to Hard, making them a viable alternative to traditional Sudoku.
Keywords
Cite
@article{arxiv.2605.09617,
title = {Symmetric Sudoku-Type Games from Perfect Codes},
author = {Junmin An and Jae-Hyun Baek and Keon-Hwi Kim and Haeun Lim and Jon-Lark Kim},
journal= {arXiv preprint arXiv:2605.09617},
year = {2026}
}
Comments
24 pages, 7 figures