Related papers: Leaky Forcing: A New Variation of Zero Forcing
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We study a graph coloring problem that is otherwise easy but becomes quite non-trivial in the one-pass streaming model. In contrast to previous graph coloring problems in streaming that try to find an assignment of colors to vertices, our…
In this paper, we study minimal (with respect to inclusion) zero forcing sets. We first investigate when a graph can have polynomially or exponentially many distinct minimal zero forcing sets. We also study the maximum size of a minimal…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
It is known that the zero forcing number of a graph is an upper bound for the maximum nullity of the graph. In this paper, we search for characteristics of a graph that guarantee the maximum nullity of the graph and the zero forcing number…
Let $G$ be a simple graph whose vertices are partitioned into two subsets, called filled vertices and empty vertices. A vertex $v$ is said to be forced by a filled vertex $u$ if $v$ is a unique empty neighbor of $u$. If we can fill all the…
Product throttling answers the question of minimizing the product of the resources needed to accomplish a task, and the time in which it takes to accomplish the task. In product throttling for positive semidefinite zero forcing, task that…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the uncolored vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
Probabilistic zero forcing is a coloring game played on a graph where the goal is to color every vertex blue starting with an initial blue vertex set. As long as the graph is connected, if at least one vertex is blue then eventually all of…
Let $D$ be a simple digraph (directed graph) with vertex set $V(D)$ and arc set $A(D)$ where $n=|V(D)|$, and each arc is an ordered pair of distinct vertices. If $(v,u) \in A(D)$, then $u$ is considered an \emph{out-neighbor} of $v$ in $D$.…
Power domination in graphs arises from the problem of monitoring an electric power system by placing as few measurement devices in the system as possible. A power dominating set of a graph is a set of vertices that observes every vertex in…
The burning and forcing processes are both instances of propagation processes on graphs that are commonly used to model real-world spreading phenomena. The contribution of this paper is two-fold. We first establish a connection between…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
In 2018, forts were defined as non-empty subsets of vertices in a graph where no vertex outside the set has exactly one neighbor in the set. Forts have since been used to characterize zero forcing sets, model zero forcing as an integer…
We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…
We study the minimum rank of a (simple, undirected) graph, which is the minimum rank among all matrices in a space determined by the graph. We determine the exact set of graphs on eight vertices for which the nullity of a minimum rank…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…