Related papers: Leaky Forcing: A New Variation of Zero Forcing
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
Zero forcing is a process on graphs in which a color change rule is used to force vertices to become blue. The amount of time taken for all vertices in the graph to become blue is the propagation time. Throttling minimizes the sum of the…
The zero forcing number of a graph $G$, denoted by $Z(G)$, is the minimum cardinality of a set $S$ of black vertices (where vertices in $V(G)\setminus S$ are colored white) such that $V(G)$ is turned black after finitely many applications…
A Stackelberg Vertex Cover game is played on an undirected graph $\mathcal{G}$ where some of the vertices are under the control of a \emph{leader}. The remaining vertices are assigned a fixed weight. The game is played in two stages. First,…
The (disjoint) fort number and fractional zero forcing number are introduced and related to existing parameters including the (standard) zero forcing number. The fort hypergraph is introduced and hypergraph results on transversals and…
We study graph coloring problems in the streaming model, where the goal is to process an $n$-vertex graph whose edges arrive in a stream, using a limited space that is smaller than the trivial $O(n^2)$ bound. While prior work has largely…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We study a new variant of graph coloring by adding a connectivity constraint. A path in a vertex-colored graph is called conflict-free if there is a color that appears exactly once on its vertices. A connected graph $G$ is said to be…
We consider two different problem families that deal with domination in graphs. On the one hand, we focus on dominating sequences. In such a sequence, every vertex dominates some vertex of the graph that was not dominated by any earlier…
Lights Out is a game played on a graph $G$ where every vertex has a light bulb that is either on or off, and pressing a vertex $v$ toggles the state of every vertex in the closed neighborhood of $v$. The goal is to find a subset of vertices…
Reconfiguration graphs provide a way to represent relationships among solutions to a problem, and have been studied in many contexts. We investigate the reconfiguration graphs corresponding to minimum PSD forcing sets and minimum skew…
We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…
Rainbow coloring is a special case of edge coloring, where there must be at least one path between every distinct pair of vertices that consists of different color edges. Here, we may use the same color for the adjacent edges of a graph…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
This paper introduces a new variant of domination-related coloring of graphs, which is a combination of their dominator coloring and equitable coloring called the equitable dominator coloring. An equitable coloring is a proper coloring in…
This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…
Zero forcing number has recently become an interesting graph parameter studied in its own right since its introduction by the "AIM Minimum Rank -- Special Graphs Work Group", whereas metric dimension is a well-known graph parameter. We…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
One method to obtain a proper vertex coloring of graphs using a reasonable number of colors is to start from any arbitrary proper coloring and then repeat some local re-coloring techniques to reduce the number of color classes. The Grundy…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…