Related papers: Leaky Forcing: A New Variation of Zero Forcing
Graph coloring is one of the most famous computational problems with applications in a wide range of areas such as planning and scheduling, resource allocation, and pattern matching. So far coloring problems are mostly studied on static…
We introduce a variant of the vertex-distinguishing edge coloring problem, where each edge is assigned a subset of colors. The label of a vertex is the union of the sets of colors on edges incident to it. In this paper we investigate the…
In this paper we begin the study of well-failed graphs, that is, graphs in which every maximal failed zero forcing set is a maximum failed zero forcing set, or equivalently, in which every minimal fort is a minimum fort. We characterize…
Given a graph $G$, one may ask: "What sets of eigenvalues are possible over all weighted adjacency matrices of $G$?" (The weight of an edge is positive or negative, while the diagonal entries can be any real numbers.) This is known as the…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the remaining vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
In vertex recoloring, we are given $n$ vertices with their initial coloring, and edges arrive in an online fashion. The algorithm must maintain a valid coloring by recoloring vertices, at a cost. The problem abstracts a scenario of job…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
The forcing number of a graph with a perfect matching $M$ is the minimum number of edges in $M$ whose endpoints need to be deleted, such that the remaining graph only has a single perfect matching. This number is of great interest in…
In this work we present the notion of greyscale of a graph as a colouring of its vertices that uses colours from the real interval [0,1]. Any greyscale induces another colouring by assigning to each edge the non-negative difference between…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…
A graph in which all minimal zero forcing sets are in fact minimum size is called ``well-forced." This paper characterizes well-forced trees and presents an algorithm for determining which trees are well-forced. Additionally, we…
We study the information leakage to a guessing adversary in zero-error source coding. The source coding problem is defined by a confusion graph capturing the distinguishability between source symbols. The information leakage is measured by…
Motivated in part by an observation that the zero forcing number for the complement of a tree on $n$ vertices is either $n-3$ or $n-1$ in one exceptional case, we consider the zero forcing number for the complement of more general graphs…
Conflict-free coloring is a kind of vertex coloring of hypergraphs requiring each hyperedge to have a color which appears only on one vertex. More generally, for a positive integer $k$ there are $k$-conflict-free colorings ($k$-CF-colorings…
The Local Computation Algorithms (LCA) model is a computational model aimed at problem instances with huge inputs and output. For graph problems, the input graph is accessed using probes: strong probes (SP) specify a vertex $v$ and receive…
The maximum edge colouring problem considers the maximum colour assignment to edges of a graph under the condition that every vertex has at most a fixed number of distinct coloured edges incident on it. If that fixed number is $q$ we call…
Eternal Vertex Cover problem is a dynamic variant of the vertex cover problem. We have a two player game in which guards are placed on some vertices of a graph. In every move, one player (the attacker) attacks an edge. In response to the…