Related papers: Leaky Forcing: A New Variation of Zero Forcing
Several researchers have recently explored various graph parameters that can or cannot be characterized by the spectrum of a matrix associated with a graph. In this paper we show that several NP-hard zero forcing numbers are not…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…
Set-coloring a graph means giving each vertex a subset of a fixed color set so that no two adjacent subsets have the same cardinality. When the graph is complete one gets a new distribution problem with an interesting generating function.…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
Recently, B\"ockenhauer, Frei, Unger, and Wehner (SIROCCO 2023) introduced a novel variant of the graph exploration problem in which a single memoryless agent must visit all nodes of an unknown, undirected, and connected graph before…
In the Minimum Bisection problem, input is a graph $G$ and the goal is to partition the vertex set into two parts $A$ and $B$, such that $||A|-|B|| \le 1$ and the number $k$ of edges between $A$ and $B$ is minimized. This problem can be…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
We present a novel approach to graph drawing based on reinforcement learning for minimizing the global and the local crossing number, that is, the total number of edge crossings and the maximum number of crossings on any edge, respectively.…
A proper vertex coloring of a graph is equitable if the sizes of all color classes differ by at most $1$. For a list assignment $L$ of $k$ colors to each vertex of an $n$-vertex graph $G$, an equitable $L$-coloring of $G$ is a proper…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We propose a new coloring game on a graph, called the independence coloring game, which is played by two players with opposite goals. The result of the game is a proper coloring of vertices of a graph $G$, and Alice's goal is that as few…
The k-forcing number of a graph is a generalization of the zero forcing number. In this note, we give a greedy algorithm to approximate the k-forcing number of a graph. Using this dynamic approach, we give corollaries which improve upon two…
We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the…
In this paper, we initiate the study of the inverse eigenvalue problem for probe graphs. A probe graph is a graph whose vertices are partitioned into probe vertices and non-probe vertices such that the non-probe vertices form an independent…
The applications of graph coloring are diverse and many so lots of new types of coloring are being proposed and explored. Here we define a safe k-coloring, motivated by the application of coloring to secret sharing. Secret sharing is a way…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
Indicated coloring is a graph coloring game in which two players collectively color the vertices of a graph in the following way. In each round the first player (Ann) selects a vertex, and then the second player (Ben) colors it properly,…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement for detecting cyber-attacks in networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…