Related papers: Leaky Forcing: A New Variation of Zero Forcing
Hopping forcing is a single player combinatorial game in which the player is presented a graph on $n$ vertices, some of which are initially blue with the remaining vertices being white. In each round $t$, a blue vertex $v$ with all…
In this paper, controllability of systems defined on graphs is discussed. We consider the problem of controllability of the network for a family of matrices carrying the structure of an underlying directed graph. A one-to-one correspondence…
In zero forcing, the focus is typically on finding the minimum cardinality of any zero forcing set in the graph; however, the number of cardinalities between $0$ and the number of vertices in the graph for which there are both zero forcing…
Let $G$ be a simple, finite graph with vertex set $V(G)$ and edge set $E(G)$, where each vertex is either colored blue or white. Define the standard zero forcing process on $G$ with the following color-change rule: let $S$ be the set of all…
Given a graph $G$, the zero-forcing number of $G$, $Z(G)$, is the smallest cardinality of any set $S$ of vertices on which repeated applications of the forcing rule results in all vertices being in $S$. The forcing rule is: if a vertex $v$…
We introduce randomized zero forcing (RZF), a stochastic color-change process on directed graphs in which a white vertex turns blue with probability equal to the fraction of its incoming neighbors that are blue. Unlike probabilistic zero…
The zero forcing number and the positive zero forcing number of a graph are two graph parameters that arise from two types of graph colourings. The zero forcing number is an upper bound on the minimum number of induced paths in the graph,…
In this paper, we study (zero) forcing sets which induce connected subgraphs of a graph. The minimum cardinality of such a set is called the connected forcing number of the graph. We provide sharp upper and lower bounds on the connected…
We introduce a family of forcing notions that are helpful in showing that certain graphs do not have countable colourings of (additive) Borel class alpha. We construct graphs that are ''weakly minimal'' for such colourings.
The zero forcing number Z(G), which is the minimum number of vertices in a zero forcing set of a graph G, is used to study the maximum nullity / minimum rank of the family of symmetric matrices described by G. It is shown that for a…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The zero forcing number is a graph invariant introduced to study the minimum rank of the graph. In 2008, Aazami proved the NP-hardness of computing the zero forcing number of a simple undirected graph. We complete this NP-hardness result by…
We study the dynamics of systems on networks from a linear algebraic perspective. The control theoretic concept of controllability describes the set of states that can be reached for these systems. Under appropriate conditions, there is a…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
Lazy burning is a recently introduced variation of burning where only one set of vertices is chosen to burn in the first round. In hypergraphs, lazy burning spreads when all but one vertex in a hyperedge is burned. The lazy burning number…
Lights Out is a game which can be played on any graph $G$. Initially we have a configuration which assigns one of the two states on or off to each vertex. The aim of the game is to turn all vertices to off state for an initial configuration…
A forcing set for a perfect matching of a graph is defined as a subset of the edges of that perfect matching such that there exists a unique perfect matching containing it. A complete forcing set for a graph is a subset of its edges, such…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…