Related papers: HTML5 MSE Playback of MPEG 360 VR Tiled Streaming
This paper presents the design and implementation of a Proof of Concept (PoC) that demonstrates how 5G Advanced Network Functions can be integrated with the Common API Framework (CAPIF) to support enhanced connectivity for automotive…
Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and…
Multi-object multi-part scene segmentation is a challenging task whose complexity scales exponentially with part granularity and number of scene objects. To address the task, we propose a plug-and-play approach termed OLAF. First, we…
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…
We introduce a method to convert stereo 360{\deg} (omnidirectional stereo) imagery into a layered, multi-sphere image representation for six degree-of-freedom (6DoF) rendering. Stereo 360{\deg} imagery can be captured from multi-camera…
Modern video encoders have evolved into sophisticated pieces of software in which various coding tools interact with each other. In the past, singlepass encoding was not considered for Video-On-Demand (VOD) use cases. In this work, we…
Automated driving has made remarkable progress, yet situations still arise where human intervention is necessary. Teleoperation provides a scalable solution to address such cases, enabling remote operators to support vehicles without being…
In an increasingly connected world, wireless networks' monitoring and characterization are of vital importance. Service and application providers need to have a detailed understanding of network performance to offer new solutions tailored…
High-definition (HD) map provides abundant and precise static environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. In this paper, we present…
Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for…
Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…
High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…
Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…
In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric…
Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…
Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…
With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
Video super-resolution (VSR) is a critical task for enhancing low-bitrate and low-resolution videos, particularly in streaming applications. While numerous solutions have been developed, they often suffer from high computational demands,…
Online Cardiac Monitoring (OCM) emerges as a compelling enhancement for the next-generation video streaming platforms. It enables various applications including remote health, online affective computing, and deepfake detection. Yet the…