Related papers: HTML5 MSE Playback of MPEG 360 VR Tiled Streaming
The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…
We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…
The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for…
Due to the soaring popularity of video applications and the consequent rise in video traffic on the Internet, technologies like HTTP Adaptive Streaming (HAS) are crucial for delivering high Quality of Experience (QoE) to consumers. HAS…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
Real-time, continuous understanding of visual signals is essential for real-world interactive AI applications, and poses a fundamental system-level challenge. Existing research on streaming video understanding, however, typically focuses on…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
There is nowadays a growing demand in vehicular communications for real-time applications requiring video assistance. The new state-of-the-art high-efficiency video coding (HEVC) standard is very promising for real-time video streaming. It…
Versatile Video Coding (VVC) is the most recent international video coding standard jointly developed by ITU-T and ISO/IEC, which has been finalized in July 2020. VVC allows for significant bit-rate reductions around 50% for the same…
Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…
The OpenGL ES standard is implemented in modern desktop and mobile browsers through the WebGL API. This paper explores the potential for using OpenGL ES hardware acceleration for real time video processing in standard HTML5 applications. It…
The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…
Virtual reality (VR) is promising to fundamentally transform a broad spectrum of industry sectors and the way humans interact with virtual content. However, despite unprecedented progress, current networking and computing infrastructures…
The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…
While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…
We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional…
In recent network architectures, multi-MEC cooperative caching has been introduced to reduce the transmission latency of VR videos, in which MEC servers' computing and caching capability are utilized to optimize the transmission process.…