Related papers: HTML5 MSE Playback of MPEG 360 VR Tiled Streaming
Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…
In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…
360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…
Head-mounted 360{\deg} displays and portable 360{\deg} cameras have significantly progressed, providing viewers a realistic and immersive experience. However, many omnidirectional videos have low frame rates that can lead to visual fatigue,…
Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content, volumetric content can be represented in various…
360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…
A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…
Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…
Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of…
360-degree videos have gained increasing popularity in recent years with the developments and advances in Virtual Reality (VR) and Augmented Reality (AR) technologies. In such applications, a user only watches a video scene within a field…
360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…
The Multi-user Immersive Reality (MIR) landscape is evolving rapidly, with applications spanning virtual collaboration, entertainment, and training. However, wireless network limitations create a critical bottleneck, struggling to meet the…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…
Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…
Streaming 360{\deg} video demands high bandwidth and low latency, and poses significant challenges to Internet Service Providers (ISPs) and Mobile Network Operators (MNOs). The identification of 360{\deg} video traffic can therefore…
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…
In recent years, the proliferation of multimedia applications and formats, such as IPTV, Virtual Reality (VR, 360-degree), and point cloud videos, has presented new challenges to the video compression research community. Simultaneously,…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…
With the advent of immersive media applications, the requirements for the representation and the consumption of such content has dramatically increased. The ever-increasing size of the media asset combined with the stringent…