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Related papers: HTML5 MSE Playback of MPEG 360 VR Tiled Streaming

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Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output…

Multimedia · Computer Science 2021-04-14 Chengjun Guo , Ying Cui , Zhi Liu , Derrick Wing Kwan Ng

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

While live 360 degree video streaming delivers immersive viewing experience, it poses significant bandwidth and latency challenges for content delivery networks. Edge servers are expected to play an important role in facilitating live…

Multimedia · Computer Science 2024-01-30 Chen Li , Tingwei Ye , Tongyu Zong , Liyang Sun , Houwei Cao , Yong Liu

Millimeter-wave(mmWave) technology has emerged as a promising enabler for unleashing the full potential of 360-degree virtual reality (VR). However, the explosive growth of VR services, coupled with the reliability issues of mmWave…

Information Theory · Computer Science 2023-05-16 Yuang Chen , Hancheng Lu , Langtian Qin , Chang Wu , Chang Wen Chen

The streaming of 360$^\circ$ videos is one of the most bandwidth-demanding virtual reality (VR) applications, as the video must be encoded in ultra-high resolution to ensure an immersive experience. To optimize its transmission, current…

Image and Video Processing · Electrical Eng. & Systems 2025-11-12 Henrique Domingues Garcia , Marcelo Menezes de Carvalho

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang

In this letter, we study optimal multicast of tiled 360 virtual reality (VR) video from one server (base station or access point) to multiple users in an orthogonal frequency division multiple access (OFDMA) system. For given video quality,…

Information Theory · Computer Science 2018-10-01 Chengjun Guo , Ying Cui , Zhi Liu

360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…

Multimedia · Computer Science 2023-12-05 Qian Zhou , Michael Zink , Ramesh Sitaraman , Klara Nahrstedt

Recent advances in omnidirectional cameras and AR/VR headsets have spurred the adoption of 360-degree videos that are widely believed to be the future of online video streaming. 360-degree videos allow users to wear a head-mounted display…

Multimedia · Computer Science 2024-10-02 Ali Zeynali , Mahsa Sahebdel , Mohammad Hajiesmaili , Ramesh K. Sitaraman

The Metaverse has emerged as the next generation of the Internet. It aims to provide an immersive, persistent virtual space where people can live, learn, work and interact with each other. However, the existing technology is inadequate to…

Social and Information Networks · Computer Science 2022-12-20 Chang Liu , Yitong Wang , Jun Zhao

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

Multimedia · Computer Science 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Jie Li , Zhixin Li , Zhi Liu , Pengyuan Zhou , Richang Hong , Qiyue Li , Han Hu

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we…

Volumetric video has emerged as a prominent medium within the realm of eXtended Reality (XR) with the advancements in computer graphics and depth capture hardware. Users can fully immersive themselves in volumetric video with the ability to…

Multimedia · Computer Science 2023-10-19 Kaiyuan Hu , Yongting Chen , Kaiying Han , Junhua Liu , Haowen Yang , Yili Jin , Boyan Li , Fangxin Wang

In an earlier study, we gathered perceptual evaluations of the audio, video, and audiovisual quality for 360 audiovisual content. This paper investigates perceived audiovisual quality prediction based on objective quality metrics and…

Multimedia · Computer Science 2021-12-24 Randy Frans Fela , Nick Zacharov , Søren Forchhammer

Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly…

Networking and Internet Architecture · Computer Science 2026-03-24 Yao Wen , Luping Xiang , Kun Yang

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

Information Theory · Computer Science 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

Multimedia · Computer Science 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu