Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for consumption on a multitude of platforms. In this work, we describe the work done so far in the Hyper360 project on tools for mixed 360{\deg} video and 3D content. Furthermore, the first pilots which have been produced with the Hyper360 tools and results of the audience assessment of the produced pilots are presented.
Cite
@article{arxiv.2108.00430,
title = {Hyper360 -- a Next Generation Toolset for Immersive Media},
author = {Hannes Fassold and Antonis Karakottas and Dorothea Tsatsou and Dimitrios Zarpalas and Barnabas Takacs and Christian Fuhrhop and Angelo Manfredi and Nicolas Patz and Simona Tonoli and Iana Dulskaia},
journal= {arXiv preprint arXiv:2108.00430},
year = {2021}
}