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Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Text summarization has a wide range of applications in many scenarios. The evaluation of the quality of the generated text is a complex problem. A big challenge to language evaluation is that there is a clear divergence between existing…

Computation and Language · Computer Science 2023-09-20 Ning Wu , Ming Gong , Linjun Shou , Shining Liang , Daxin Jiang

In this paper, we propose an AI based approach to Trailer Generation in the form of short videos for online educational courses. Trailers give an overview of the course to the learners and help them make an informed choice about the courses…

Computation and Language · Computer Science 2023-01-11 Prakhar Mishra , Chaitali Diwan , Srinath Srinivasa , G. Srinivasaraghavan

Automatic question generation is one of the most challenging tasks of Natural Language Processing. It requires "bidirectional" language processing: firstly, the system has to understand the input text (Natural Language Understanding) and it…

Computation and Language · Computer Science 2022-05-26 Miroslav Blšták , Viera Rozinajová

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

Human-Computer Interaction · Computer Science 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

Computer Science and Game Theory · Computer Science 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task…

Information Retrieval · Computer Science 2018-08-31 Johannes Kunkel , Benedikt Loepp , Jürgen Ziegler

The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yaofang Liu , Xiaodong Cun , Xuebo Liu , Xintao Wang , Yong Zhang , Haoxin Chen , Yang Liu , Tieyong Zeng , Raymond Chan , Ying Shan

Descriptions are often provided along with recommendations to help users' discovery. Recommending automatically generated music playlists (e.g. personalised playlists) introduces the problem of generating descriptions. In this paper, we…

Multimedia · Computer Science 2017-01-17 Keunwoo Choi , George Fazekas , Brian McFee , Kyunghyun Cho , Mark Sandler

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

Large pre-trained language models (LMs) have been shown to perform surprisingly well when fine-tuned on tasks that require commonsense and world knowledge. However, in end-to-end architectures, it is difficult to explain what is the…

Computation and Language · Computer Science 2020-04-14 Veronica Latcinnik , Jonathan Berant

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

In this paper, we present strong baselines for the task of Feedback Comment Generation for Writing Learning. Given a sentence and an error span, the task is to generate a feedback comment explaining the error. Sentences and feedback…

Computation and Language · Computer Science 2022-12-20 Shabnam Behzad , Amir Zeldes , Nathan Schneider

We propose a fully automated AI system that produces short comedic videos similar to sketch shows such as Saturday Night Live. Starting with character references, the system employs a population of agents loosely based on real production…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Susung Hong , Brian Curless , Ira Kemelmacher-Shlizerman , Steve Seitz

Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs…

Computation and Language · Computer Science 2025-02-26 Frederikus Hudi , Genta Indra Winata , Ruochen Zhang , Alham Fikri Aji

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Large language models (LLMs) have shown exceptional proficiency in natural language processing but often fall short of generating creative and original responses to open-ended questions. To enhance LLM creativity, our key insight is to…

Computation and Language · Computer Science 2024-08-09 Li-Chun Lu , Shou-Jen Chen , Tsung-Min Pai , Chan-Hung Yu , Hung-yi Lee , Shao-Hua Sun
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