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Automatically describing videos has ever been fascinating. In this work, we attempt to describe videos from a specific domain - broadcast videos of lawn tennis matches. Given a video shot from a tennis match, we intend to generate a textual…

Computer Vision and Pattern Recognition · Computer Science 2015-11-30 Mohak Sukhwani , C. V. Jawahar

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text…

Multimedia · Computer Science 2026-04-02 Zeyu Jin , Xiaoyu Qin , Songtao Zhou , Kaifeng Yun , Jia Jia

Automated Machine Learning (AutoML) is an area of research that focuses on developing methods to generate machine learning models automatically. The idea of being able to build machine learning models with very little human intervention…

Machine Learning · Computer Science 2023-08-31 Hernan Ceferino Vazquez

A machine thinking model is proposed in this report based on recent advances of computer vision and the recent results of neuroscience devoted to brain understanding. We deliver the result of machine thinking in the form of sentences of…

Computer Vision and Pattern Recognition · Computer Science 2022-01-21 Slimane Larabi

Live video commenting is popular on video media platforms, as it can create a chatting atmosphere and provide supplementary information for users while watching videos. Automatically generating live video comments can improve user…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Jieting Chen , Junkai Ding , Wenping Chen , Qin Jin

Peer review is a multi-stage process involving reviews, rebuttals, meta-reviews, final decisions, and subsequent manuscript revisions. Recent advances in large language models (LLMs) have motivated methods that assist or automate different…

Computation and Language · Computer Science 2026-05-05 Sihong Wu , Owen Jiang , Yilun Zhao , Tiansheng Hu , Yiling Ma , Kaiyan Zhang , Manasi Patwardhan , Arman Cohan

Our research aims to propose a new performance-explainability analytical framework to assess and benchmark machine learning methods. The framework details a set of characteristics that systematize the performance-explainability assessment…

Machine Learning · Computer Science 2021-11-22 Kevin Fauvel , Véronique Masson , Élisa Fromont

An important task for recommender system is to generate explanations according to a user's preferences. Most of the current methods for explainable recommendations use structured sentences to provide descriptions along with the…

Computation and Language · Computer Science 2017-07-07 Felipe Costa , Sixun Ouyang , Peter Dolog , Aonghus Lawlor

There is a growing need for investigating how machine learning models operate. With this work, we aim to understand trained machine learning models by questioning their data preferences. We propose a mathematical framework that allows us to…

Machine Learning · Computer Science 2025-12-22 Eren Mehmet Kıral , Nurşen Aydın , Ş. İlker Birbil

Applications designed for entertainment and other non-instrumental purposes are challenging to optimize because the relationships between system parameters and user experience can be unclear. Ideally, we would crowdsource these design…

Human-Computer Interaction · Computer Science 2022-04-26 Alan Medlar , Jing Li , Yang Liu , Dorota Glowacka

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Training AI models is challenging, particularly when crafting behavior instructions. Traditional methods rely on machines (supervised learning) or manual pattern discovery, which results in not interpretable models or time sink. While Large…

Human-Computer Interaction · Computer Science 2025-03-07 Soya Park , J. D. Zamfirescu-Pereira , Chinmay Kulkarni

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis