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Related papers: Towards Automated Let's Play Commentary

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This paper formally models the strategic repeated interactions between a system, comprising of a machine learning (ML) model and associated explanation method, and an end-user who is seeking a prediction/label and its explanation for a…

Computer Science and Game Theory · Computer Science 2022-08-24 Kavita Kumari , Murtuza Jadliwala , Sumit Kumar Jha , Anindya Maiti

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Lele Chen , Guofeng Cui , Ziyi Kou , Haitian Zheng , Chenliang Xu

Automated algorithm design is entering a new phase: Large Language Models can now generate full optimisation (meta)heuristics, explore vast design spaces and adapt through iterative feedback. Yet this rapid progress is largely…

Artificial Intelligence · Computer Science 2025-11-21 Niki van Stein , Anna V. Kononova , Thomas Bäck

To assist human review process, we build a novel ReviewRobot to automatically assign a review score and write comments for multiple categories such as novelty and meaningful comparison. A good review needs to be knowledgeable, namely that…

Computation and Language · Computer Science 2025-06-11 Qingyun Wang , Qi Zeng , Lifu Huang , Kevin Knight , Heng Ji , Nazneen Fatema Rajani

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content and evaluate the effect of mental health promotion. Game live…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Yulin Cai , Zhou Fang , Pujana Paliyawan

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

Article comments can provide supplementary opinions and facts for readers, thereby increase the attraction and engagement of articles. Therefore, automatically commenting is helpful in improving the activeness of the community, such as…

Computation and Language · Computer Science 2018-09-14 Shuming Ma , Lei Cui , Furu Wei , Xu Sun

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Recent advancements in large language models (LLMs) have unlocked the potential for generating high-quality game commentary. However, producing insightful and engaging commentary for complex games with incomplete information remains a…

Computation and Language · Computer Science 2025-04-16 Meiling Tao , Xuechen Liang , Xinyuan Song , Yangfan He , Yiling Tao , Jianhui Wang , Sun Li Tianyu Shi

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

Large language models offer a tempting solution to address the peer review crisis. This position paper argues that today's AI systems should not be used to produce paper reviews. We ground this position in an empirical comparison of human-…

Artificial Intelligence · Computer Science 2026-05-06 Joachim Baumann , Jiaxin Pei , Sanmi Koyejo , Dirk Hovy

This paper explores a top-down approach to automating incremental advances in machine learning research through component-level innovation, facilitated by Large Language Models (LLMs). Our framework systematically generates novel…

Machine Learning · Computer Science 2024-09-10 Shervin Ardeshir

Data collection for natural language (NL) understanding tasks has increasingly included human explanations alongside data points, allowing past works to introduce models that both perform a task and generate NL explanations for their…

Computation and Language · Computer Science 2020-10-09 Peter Hase , Shiyue Zhang , Harry Xie , Mohit Bansal

Can LLMs provide support to creative writers by giving meaningful writing feedback? In this paper, we explore the challenges and limitations of model-generated writing feedback by defining a new task, dataset, and evaluation frameworks. To…

Computation and Language · Computer Science 2025-07-23 Hannah Rashkin , Elizabeth Clark , Fantine Huot , Mirella Lapata

Well-defined jokes can be divided neatly into a setup and a punchline. While most works on humor today talk about a joke as a whole, the idea of generating punchlines to a setup has applications in conversational humor, where funny remarks…

Computation and Language · Computer Science 2021-03-02 Tanishq Chaudhary , Mayank Goel , Radhika Mamidi

What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the…

Computation and Language · Computer Science 2024-06-21 Nidhir Bhavsar , Jonathan Jordan , Sherzod Hakimov , David Schlangen

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

This paper proposes a network architecture to perform variable length semantic video generation using captions. We adopt a new perspective towards video generation where we allow the captions to be combined with the long-term and short-term…

Computer Vision and Pattern Recognition · Computer Science 2017-11-17 Tanya Marwah , Gaurav Mittal , Vineeth N. Balasubramanian

The purpose of this paper is to present a method for automatic classification of dialogue utterances and the results of applying that method to a corpus. Superficial features of a set of training utterances (which we will call cues) are…

cmp-lg · Computer Science 2008-02-03 Toine Andernach

This paper proposes a structured methodology to evaluate AI-generated game narratives, leveraging the Delphi study structure with a panel of narrative design experts. Our approach synthesizes story quality dimensions from literature and…

Artificial Intelligence · Computer Science 2025-09-05 Arturo Valdivia , Paolo Burelli
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