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Related papers: Towards Automated Let's Play Commentary

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This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

Computation and Language · Computer Science 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Much work has been done in understanding human creativity and defining measures to evaluate creativity. This is necessary mainly for the reason of having an objective and automatic way of quantifying creative artifacts. In this work, we…

Machine Learning · Computer Science 2017-07-19 Disha Shrivastava , Saneem Ahmed CG , Anirban Laha , Karthik Sankaranarayanan

This paper presents an AI-generated review of Vision-Language-Action (VLA) models, summarizing key methodologies, findings, and future directions. The content is produced using large language models (LLMs) and is intended only for…

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

The emergence of human-like abilities of AI systems for content generation in domains such as text, audio, and vision has prompted the development of classifiers to determine whether content originated from a human or a machine. Implicit in…

Artificial Intelligence · Computer Science 2023-09-19 Hayden Helm , Carey E. Priebe , Weiwei Yang

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Recently generating natural language explanations has shown very promising results in not only offering interpretable explanations but also providing additional information and supervision for prediction. However, existing approaches…

Computation and Language · Computer Science 2022-05-30 Wangchunshu Zhou , Jinyi Hu , Hanlin Zhang , Xiaodan Liang , Maosong Sun , Chenyan Xiong , Jian Tang

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Effective training of deep neural networks can be challenging, and there remain many open questions on how to best learn these models. Recently developed methods to improve neural network training examine teaching: providing learned…

Machine Learning · Computer Science 2021-03-15 Aniruddh Raghu , Maithra Raghu , Simon Kornblith , David Duvenaud , Geoffrey Hinton

Driven by the wave of large language models, Video-Language Models (VLMs) have become a significant yet challenging technology to bridge the gap between videos and texts. Although previous VLM works have made significant progress, almost…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Xiang Fang , Wanlong Fang , Changshuo Wang , Xiaoye Qu , Daizong Liu

This paper proposes a novel approach to evaluate Counter Narrative (CN) generation using a Large Language Model (LLM) as an evaluator. We show that traditional automatic metrics correlate poorly with human judgements and fail to capture the…

Computation and Language · Computer Science 2024-11-05 Irune Zubiaga , Aitor Soroa , Rodrigo Agerri

Recently, significant advances have been made in Video Large Language Models (Video LLMs) in both academia and industry. However, methods to evaluate and benchmark the performance of different Video LLMs, especially their fine-grained,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Kuangzhi Ge , Lingjun Chen , Kevin Zhang , Yulin Luo , Tianyu Shi , Liaoyuan Fan , Xiang Li , Guanqun Wang , Shanghang Zhang

With the increased adoption of E-learning platforms, keeping online learners engaged throughout a lesson is challenging. One approach to tackle this challenge is to probe learn-ers periodically by asking questions. The paper presents an…

Human-Computer Interaction · Computer Science 2021-06-08 Ritu Gala , Revathi Vijayaraghavan , Valmik Nikam , Arvind Kiwelekar

As LLMs rapidly saturate existing benchmarks, automated benchmark creation using LLMs (LLM-as-a-benchmark) -- where a model generates test inputs (LLM-as-a-testset) and evaluates outputs (LLM-as-an-evaluator) -- has gained traction as a…

Computation and Language · Computer Science 2026-05-27 Wenda Xu , Sweta Agrawal , Vilém Zouhar , Markus Freitag , Daniel Deutsch

Evaluating video captioning systems is a challenging task as there are multiple factors to consider; for instance: the fluency of the caption, multiple actions happening in a single scene, and the human bias of what is considered important.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-17 Luis Lebron , Yvette Graham , Kevin McGuinness , Konstantinos Kouramas , Noel E. O'Connor

Conversational recommender systems offer the promise of interactive, engaging ways for users to find items they enjoy. We seek to improve conversational recommendation via three dimensions: 1) We aim to mimic a common mode of human…

Computation and Language · Computer Science 2021-12-13 Shuyang Li , Bodhisattwa Prasad Majumder , Julian McAuley

Grading of examination papers is a hectic, time-labor intensive task and is often subjected to inefficiency and bias in checking. This research project is a primitive experiment in the automation of grading of theoretical answers written in…

Machine Learning · Computer Science 2020-04-21 Rahul Kr Chauhan , Ravinder Saharan , Siddhartha Singh , Priti Sharma

The task of Critical Questions Generation (CQs-Gen) aims to foster critical thinking by enabling systems to generate questions that expose underlying assumptions and challenge the validity of argumentative reasoning structures. Despite…

Computation and Language · Computer Science 2025-09-24 Banca Calvo Figueras , Rodrigo Agerri