Related papers: A 2-Approximation Algorithm for Feedback Vertex Se…
Given an undirected graph $G = (V, E)$ and a weight function $w:E \to \mathbb{R}$, the \textsc{Minimum Dominating Tree} problem asks to find a minimum weight sub-tree of $G$, $T = (U, F)$, such that every $v \in V \setminus U$ is adjacent…
We only consider finite structures. With every totally ordered set $V$ and a subset $P$ of $\binom{V}{2}$, we associate the underlying tournament ${\rm Inv}(\underline{V}, P)$ obtained from the transitive tournament $\underline{V}:=(V,…
Given a class of (undirected) graphs $\mathcal{C}$, we say that a Feedback Arc Set (FAS for short) $F$ is a $\mathcal{C}$-FAS if the graph induced by the edges of $F$ (forgetting their orientations) belongs to $\mathcal{C}$. We show that…
A recurring theme in the mathematical social sciences is how to select the "most desirable" elements given a binary dominance relation on a set of alternatives. Schwartz's tournament equilibrium set (TEQ) ranks among the most intriguing,…
A tournament is a complete directed graph. A king in a tournament is a vertex v such that every other vertex is reachable from v via a path of length at most 2. It is well known that every tournament has at least one king, one of which is a…
The Subset Feedback Vertex Set problem (SFVS), to delete $k$ vertices from a given graph such that any vertex in a vertex subset (called a terminal set) is not in a cycle in the remaining graph, generalizes the famous Feedback Vertex Set…
The emergence of massive graph data sets requires fast mining algorithms. Centrality measures to identify important vertices belong to the most popular analysis methods in graph mining. A measure that is gaining attention is forest…
A conjecture of Alon, Pach and Solymosi, which is equivalent to the celebrated Erd\H{o}s-Hajnal Conjecture, states that for every tournament $S$ there exists $\epsilon(S)>0$ such that if $T$ is an $n$-vertex tournament that does not…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
A tournament is unimodular if the determinant of its skew-adjacency matrix is $1$. In this paper, we give some properties and constructions of unimodular tournaments. A unimodular tournament $T$ with skew-adjacency matrix $S$ is invertible…
Sequential learning with feedback graphs is a natural extension of the multi-armed bandit problem where the problem is equipped with an underlying graph structure that provides additional information - playing an action reveals the losses…
Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from which no player has incentive to unilaterally deviate. They are…
Given a weighted graph $G$ with $n$ vertices and $m$ edges, and a positive integer $p$, the Hamiltonian $p$-median problem consists in finding $p$ cycles of minimum total weight such that each vertex of $G$ is in exactly one cycle. We…
For a graph $G$, a subset $S\subseteq V(G)$ is called a resolving set of $G$ if, for any two vertices $u,v\in V(G)$, there exists a vertex $w\in S$ such that $d(w,u)\neq d(w,v)$. The Metric Dimension problem takes as input a graph $G$ on…
In this paper, we consider a simple discrete-time optimal betting problem using the celebrated Kelly criterion, which calls for maximization of the expected logarithmic growth of wealth. While the classical Kelly betting problem can be…
In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal…
The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…
Kernelization algorithms, usually a preprocessing step before other more traditional algorithms, are very special in the sense that they return (reduced) instances, instead of final results. This characteristic excludes the freedom of…
We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…
The $\varepsilon$-well-supported Nash equilibrium is a strong notion of approximation of a Nash equilibrium, where no player has an incentive greater than $\varepsilon$ to deviate from any of the pure strategies that she uses in her mixed…