Related papers: A 2-Approximation Algorithm for Feedback Vertex Se…
We present a time-optimal deterministic distributed algorithm for approximating a minimum weight vertex cover in hypergraphs of rank $f$. This problem is equivalent to the Minimum Weight Set Cover Problem in which the frequency of every…
Inversion of a directed graph $D$ with respect to a vertex subset $Y$ is the directed graph obtained from $D$ by reversing the direction of every arc whose endpoints both lie in $Y$. More generally, the inversion of $D$ with respect to a…
Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…
This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…
We develop a technique that we call Conflict Packing in the context of kernelization, obtaining (and improving) several polynomial kernels for editing problems on dense instances. We apply this technique on several well-studied problems:…
Given $k$ pairs of vertices $(s_i,t_i)$, $1\le i\le k$, of a digraph $G$, how can we test whether there exist $k$ vertex-disjoint directed paths from $s_i$ to $t_i$ for $1\le i\le k$? This is NP-complete in general digraphs, even for $k =…
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…
We study some problems pertaining to the tournament equilibrium set (TEQ for short). A tournament $H$ is a TEQ-retentive tournament if there is a tournament $T$ which has a minimal TEQ-retentive set $R$ such that $T[R]$ is isomorphic to…
We consider the precedence-constrained scheduling problem to minimize the total weighted completion time. For a single machine several $2$-approximation algorithms are known, which are based on linear programming and network flows. We show…
We study the Minimum Sum Vertex Cover problem, which asks for an ordering of vertices in a graph that minimizes the total cover time of edges. In particular, n vertices of the graph are visited according to an ordering, and for each edge…
We prove new complexity results for Feedback Vertex Set and Even Cycle Transversal on $H$-free graphs, that is, graphs that do not contain some fixed graph $H$ as an induced subgraph. In particular, we prove that for every $s\geq 1$, both…
A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…
We study the Independent Feedback Vertex Set problem - a variant of the classic Feedback Vertex Set problem where, given a graph $G$ and an integer $k$, the problem is to decide whether there exists a vertex set $S\subseteq V(G)$ such that…
We provide a dual fitting technique on a semidefinite program yielding simple proofs of tight bounds for the robust price of anarchy of several congestion and scheduling games under the sum of weighted completion times objective. The same…
We consider three variants of the problem of finding a maximum weight restricted $2$-matching in a subcubic graph $G$. (A $2$-matching is any subset of the edges such that each vertex is incident to at most two of its edges.) Depending on…
If $T$ is an $n$-vertex tournament with a given number of $3$-cycles, what can be said about the number of its $4$-cycles? The most interesting range of this problem is where $T$ is assumed to have $c\cdot n^3$ cyclic triples for some $c>0$…
We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…
We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…
In an undirected graph $G=(V,E)$, we say $(A,B)$ is a pair of perfectly matched sets if $A$ and $B$ are disjoint subsets of $V$ and every vertex in $A$ (resp. $B$) has exactly one neighbor in $B$ (resp. $A$). The size of a pair of perfectly…
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…