Related papers: A 2-Approximation Algorithm for Feedback Vertex Se…
It has long been known that Feedback Vertex Set can be solved in time $2^{\mathcal{O}(w\log w)}n^{\mathcal{O}(1)}$ on $n$-vertex graphs of treewidth $w$, but it was only recently that this running time was improved to…
We consider the maximum vertex-weighted matching problem (MVM), in which non-negative weights are assigned to the vertices of a graph, the weight of a matching is the sum of the weights of the matched vertices, and we are required to…
The problem of whether and how one can compute the twin-width of a graph -- along with an accompanying contraction sequence -- lies at the forefront of the area of algorithmic model theory. While significant effort has been aimed at…
The classical Feedback Vertex Set problem asks, for a given undirected graph G and an integer k, to find a set of at most k vertices that hits all the cycles in the graph G. Feedback Vertex Set has attracted a large amount of research in…
We consider the (precedence constrained) Minimum Feedback Arc Set problem with triangle inequalities on the weights, which finds important applications in problems of ranking with inconsistent information. We present a surprising structural…
We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…
A set $S$ of vertices of a graph is a defensive alliance if, for each element of $S$, the majority of its neighbours are in $S$. We study the parameterized complexity of the Defensive Alliance problem, where the aim is to find a minimum…
We present two algorithms for the minimum feedback vertex set problem in planar graphs: an $O(n \log n)$ PTAS using a linear kernel and balanced separator, and a heuristic algorithm using kernelization and local search. We implemented these…
We present new algorithms for counting and detecting small tournaments in a given tournament. In particular, it is proved that every tournament on four vertices (there are four) can be detected in $O(n^2)$ time and counted in $O(n^\omega)$…
Seymour's distance two conjecture states that in any digraph there exists a vertex (a "Seymour vertex") that has at least as many neighbors at distance two as it does at distance one. We explore the validity of probabilistic statements…
Crucial to an Evolutionary Algorithm's performance is its selection scheme. We mathematically investigate the relation between polynomial rank and probabilistic tournament methods which are (respectively) generalisations of the popular…
We study the recently introduced Connected Feedback Vertex Set (CFVS) problem from the view-point of parameterized algorithms. CFVS is the connected variant of the classical Feedback Vertex Set problem and is defined as follows: given a…
A typical example that behaves computationally different in subclasses of chordal graphs is the \textsc{Subset Feedback Vertex Set} (SFVS) problem: given a vertex-weighted graph $G=(V,E)$ and a set $S\subseteq V$, the \textsc{Subset…
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
Given non-negative weights w_S on the k-subsets S of a km-element set V, we consider the sum of the products w_{S_1} ... w_{S_m} for all partitions V = S_1 cup ... cup S_m into pairwise disjoint k-subsets S_i. When the weights w_S are…
We study the fair k-set selection problem where we aim to select $k$ sets from a given set system such that the (weighted) occurrence times that each element appears in these $k$ selected sets are balanced, i.e., the maximum (weighted)…
The vertex cover problem is one of the most important and intensively studied combinatorial optimization problems. Khot and Regev (2003) proved that the problem is NP-hard to approximate within a factor $2 - \epsilon$, assuming the Unique…
We study the approximate core for edge cover games, which are cooperative games stemming from edge cover problems. In these games, each player controls a vertex on a network $G = (V, E; w)$, and the cost of a coalition $S\subseteq V$ is…
This paper addresses optimal feedback selection for generic arbitrary pole placement of structured systems when each feedback edge is associated with a cost. Given a structured system and a feedback cost matrix, our aim is to find a…
The feedback set problems are about removing the minimum number of vertices or edges from a graph to break all its cycles. Much effort has gone into understanding their complexity on planar graphs as well as on graphs of bounded degree. We…