Related papers: A 2-Approximation Algorithm for Feedback Vertex Se…
Ranking the participants of a tournament has applications in voting, paired comparisons analysis, sports and other domains. In this paper we introduce bipartite tournaments, which model situations in which two different kinds of entity…
We consider the complexity of deciding the winner of an election under the Slater rule. In this setting we are given a tournament $T = (V, A)$, where the vertices of V represent candidates and the direction of each arc indicates which of…
For a tournament $H$ with $h$ vertices, its typical density is $h!2^{-\binom{h}{2}}/aut(H)$, i.e. this is the expected density of $H$ in a random tournament. A family ${\mathcal F}$ of $h$-vertex tournaments is {\em dominant} if for all…
The classical NP-hard feedback arc set problem (FASP) and feedback vertex set problem (FVSP) ask for a minimum set of arcs $\varepsilon \subseteq E$ or vertices $\nu \subseteq V$ whose removal $G\setminus \varepsilon$, $G\setminus \nu$…
We consider the minimum vertex cover problem in hypergraphs in which every hyperedge has size k (also known as minimum hitting set problem, or minimum set cover with element frequency k). Simple algorithms exist that provide…
Strongly chordal digraphs are included in the class of chordal digraphs and generalize strongly chordal graphs and chordal bipartite graphs. They are the digraphs that admit a linear ordering of its vertex set for which their adjacency…
Single-elimination (SE) tournaments are a popular format used in competitive environments and decision making. Algorithms for SE tournament manipulation have been an active topic of research in recent years. In this paper, we initiate the…
Given a bipartite graph $G=(U\cup V,E)$, a left-perfect many-to-one matching is a subset $M \subseteq E$ such that each vertex in $U$ is incident with exactly one edge in $M$. If $U$ is partitioned into some groups, the matching is called…
Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…
Subgraph complementation is an operation that toggles all adjacencies inside a selected vertex set. Given a graph \(G\) and a target class \(\mathcal{C}\), the Minimum Subgraph Complementation problem asks for a minimum-size vertex set…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
Given a graph $G$, and terminal vertices $s$ and $t$, the TRACKING PATHS problem asks to compute a minimum number of vertices to be marked as trackers, such that the sequence of trackers encountered in each s-t path is unique. TRACKING…
The metric representation of a vertex $u$ in a connected graph $G$ respect to an ordered vertex subset $W=\{\omega_1, \dots , \omega_n\}\subset V(G)$ is the vector of distances $r(u\vert W)=(d(u,\omega_1), \dots , d(u,\omega_n))$. A vertex…
In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…
The Traveling Tournament Problem (TTP) is a well-known benchmark problem in the field of tournament timetabling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue,…
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…
We study the computational complexity of Feedback Vertex Set on subclasses of Hamiltonian graphs. In particular, we consider Hamiltonian graphs that are regular or are planar and regular. Moreover, we study the less known class of…
The 2-Vertex-Connected Spanning Subgraph problem (2VCSS) is among the most basic NP-hard (Survivable) Network Design problems: we are given an (unweighted) undirected graph $G$. Our goal is to find a spanning subgraph $S$ of $G$ with the…
The vertex cover problem is a fundamental and widely studied combinatorial optimization problem. It is known that its standard linear programming relaxation is integral for bipartite graphs and half-integral for general graphs. As a…
A 2-packing set for an undirected, weighted graph G=(V,E,w) is a subset S of the vertices V such that any two vertices are not adjacent and have no common neighbors. The Maximum Weight 2-Packing Set problem that asks for a 2-packing set of…