English

On Reward-Penalty-Selection Games

Computer Science and Game Theory 2022-01-17 v1

Abstract

The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset of elements such that as many reward sets as possible are covered, i.e. all elements are contained in the subset, and at the same time as few penalty sets as possible are hit, i.e. the intersection of the subset with the penalty set is non-empty. In this paper we define a cooperative game based on the RPSP where the elements of the RPSP are the players. We prove structural results and show that RPS games are convex, superadditive and totally balanced. Furthermore, the Shapley value can be computed in polynomial time. In addition to that, we provide a characterization of the core elements as a feasible flow in a network graph depending on the instance of the underlying RPSP. By using this characterization, a core element can be computed efficiently.

Keywords

Cite

@article{arxiv.2201.05515,
  title  = {On Reward-Penalty-Selection Games},
  author = {Niklas Gräf and Till Heller and Sven O. Krumke},
  journal= {arXiv preprint arXiv:2201.05515},
  year   = {2022}
}

Comments

15 pages, 1 figure

R2 v1 2026-06-24T08:50:17.100Z