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We present a framework for generating physically realizable assembly instructions from natural language descriptions. Unlike unconstrained text-to-3D approaches, our method operates within a discrete parts vocabulary, enforcing geometric…

Artificial Intelligence · Computer Science 2025-12-19 David Noever

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Alejandro Pardo , Jui-Hsien Wang , Bernard Ghanem , Josef Sivic , Bryan Russell , Fabian Caba Heilbron

Given video demonstrations and paired narrations of an at-home procedural task such as changing a tire, we present an approach to extract the underlying task structure -- relevant actions and their temporal dependencies -- via…

Computer Vision and Pattern Recognition · Computer Science 2023-02-13 Weichao Mao , Ruta Desai , Michael Louis Iuzzolino , Nitin Kamra

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

Human-Computer Interaction · Computer Science 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

Generative AI promises to allow people to create high-quality personalized media. Although powerful, we identify three fundamental design problems with existing tooling through a literature review. We introduce a multimodal generative AI…

Human-Computer Interaction · Computer Science 2025-06-23 Gregory Croisdale , Emily Huang , John Joon Young Chung , Anhong Guo , Xu Wang , Austin Z. Henley , Cyrus Omar

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method…

Robotics · Computer Science 2023-10-13 Po-Chen Ko , Jiayuan Mao , Yilun Du , Shao-Hua Sun , Joshua B. Tenenbaum

Automated test generation has become a key technique for ensuring software quality, particularly in modern API-based architectures. However, automatically generated test cases are typically assigned non-descriptive names (e.g., test0,…

Software Engineering · Computer Science 2025-12-02 Philip Garrett , Juan P. Galeotti , Andrea Arcuri , Alexander Poth , Olsi Rrjolli

While generative AI enables high-fidelity UI generation from text prompts, users struggle to articulate design intent and evaluate or refine results-creating gulfs of execution and evaluation. To understand the information needed for UI…

Human-Computer Interaction · Computer Science 2026-02-10 Seokhyeon Park , Soohyun Lee , Eugene Choi , Hyunwoo Kim , Minkyu Kweon , Yumin Song , Jinwook Seo

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

Machine Learning · Computer Science 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Graph neural networks (GNNs) have emerged as state-of-the-art methods to learn from graph-structured data for recommendation. However, most existing GNN-based recommendation methods focus on the optimization of model structures and learning…

Information Retrieval · Computer Science 2025-07-02 Rong Shan , Jianghao Lin , Chenxu Zhu , Bo Chen , Menghui Zhu , Kangning Zhang , Jieming Zhu , Ruiming Tang , Yong Yu , Weinan Zhang

The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system that will be able to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

Game semantics has proven to be a robust method to give compositional semantics for a variety of higher-order programming languages. However, due to the complexity of most game models, game semantics has remained unapproachable for…

Programming Languages · Computer Science 2020-11-19 Nobuko Yoshida , Simon Castellan , Léo Stefanesco

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

Automatic documentation generation tools, or auto docs, are widely used to visualize information about APIs. However, each auto doc tool comes with its own unique representation of API information. In this paper, I use an information…

Software Engineering · Computer Science 2020-11-12 Will Crichton

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that…

Artificial Intelligence · Computer Science 2018-10-30 Kevin Ellis , Daniel Ritchie , Armando Solar-Lezama , Joshua B. Tenenbaum

We develop the first theory of control-flow graphs from first principles, and use it to create an algorithm for automatically synthesizing many variants of control-flow graph generators from a language's operational semantics. Our approach…

Programming Languages · Computer Science 2022-07-25 James Koppel , Jackson Kearl , Armando Solar-Lezama
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