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The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared in the study of automata and logic, and they later became…

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Recent research on Vision-and-Language Navigation (VLN) indicates that agents suffer from poor generalization in unseen environments due to the lack of realistic training environments and high-quality path-instruction pairs. Most existing…

Robotics · Computer Science 2024-11-19 Yu Yan , Rongtao Xu , Jiazhao Zhang , Peiyang Li , Xiaodan Liang , Jianqin Yin

While advancements in Text-to-Video (T2V) generative AI offer a promising path toward democratizing content creation, current models are often optimized for visual fidelity rather than instructional efficacy. This study introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Injun Baek , Yearim Kim , Nojun Kwak

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Hao-Yu Hsu , Zhi-Hao Lin , Albert Zhai , Hongchi Xia , Shenlong Wang

As computer systems continue to diversify across technologies, architectures, applications, and beyond, the relevant design space has become larger and more complex. Given such trends, design space exploration (DSE) at early stages is…

Performance · Computer Science 2026-02-05 Daniel Price , Prabhu Vellaisamy , Patricia Gonzalez , George Michelogiannakis , John P. Shen , Di Wu

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

A big part of achieving Artificial General Intelligence(AGI) is to build a machine that can see and listen like humans. Much work has focused on designing models for image classification, video classification, object detection, pose…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Ruotian Luo

This paper introduces an extension to the arbitration graph framework designed to enhance the safety and robustness of autonomous systems in complex, dynamic environments. Building on the flexibility and scalability of arbitration graphs,…

Robotics · Computer Science 2026-03-16 Piotr Spieker , Nick Le Large , Martin Lauer

Multi-agent simulations are versatile tools for exploring interactions among natural and artificial agents, but their development typically demands domain expertise and manual effort. This work introduces the Generative Agents for…

Artificial Intelligence · Computer Science 2025-05-30 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

General Game Playing (GGP) is a framework in which an artificial intelligence program is required to play a variety of games successfully. It acts as a test bed for AI and motivator of research. The AI is given a random game description at…

Machine Learning · Computer Science 2020-08-05 Alastair Flynn

We present ANVIL, a multimodal generative system that automates the production of analogy-based instructional animations for computer science topics. Given a concept definition, ANVIL generates a textual analogy, compiles it into a…

Computers and Society · Computer Science 2026-05-19 Yuri Noviello , Anastasiia Birillo , Gosia Migut

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users…

Diffusion models achieve state-of-the-art performance in generating realistic objects and have been successfully applied to images, text, and videos. Recent work has shown that diffusion can also be defined on graphs, including graph…

Machine Learning · Computer Science 2023-02-09 Alex M. Tseng , Nathaniel Diamant , Tommaso Biancalani , Gabriele Scalia

This paper presents a real-time generative drawing system that interprets and integrates both formal intent - the structural, compositional, and stylistic attributes of a sketch - and contextual intent - the semantic and thematic meaning…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Jookyung Song , Mookyoung Kang , Nojun Kwak

The emergence of large-scale pre-trained language models has revolutionized various AI research domains. Transformers-based Large Language Models (LLMs) have gradually replaced CNNs and RNNs to unify fields of computer vision and natural…

Computation and Language · Computer Science 2024-02-07 Ruosong Ye , Caiqi Zhang , Runhui Wang , Shuyuan Xu , Yongfeng Zhang

Generative Artificial Intelligence (GenAI) has demonstrated its capabilities in the present world that reduce human effort significantly. It utilizes deep learning techniques to create original and realistic content in terms of text,…

Artificial Intelligence · Computer Science 2025-12-11 Aman Kumar , Deepak Narayan Gadde