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Recent great advances in video generation models have demonstrated their potential to produce high-quality videos, bringing challenges to effective evaluation. Unlike human evaluation, existing automated evaluation metrics lack highlevel…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhun Mou , Bin Xia , Zhengchao Huang , Wenming Yang , Jiaya Jia

We introduce the new task of generating Illustrated Instructions, i.e., visual instructions customized to a user's needs. We identify desiderata unique to this task, and formalize it through a suite of automatic and human evaluation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Sachit Menon , Ishan Misra , Rohit Girdhar

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

Computation and Language · Computer Science 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

The escalating quality of video generated by advanced video generation methods results in new security challenges, while there have been few relevant research efforts: 1) There is no open-source dataset for generated video detection, 2) No…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Long Ma , Zhiyuan Yan , Qinglang Guo , Yong Liao , Haiyang Yu , Pengyuan Zhou

Automatically generating scripts (i.e. sequences of key steps described in text) from video demonstrations and reasoning about the subsequent steps are crucial to the modern AI virtual assistants to guide humans to complete everyday tasks,…

Computation and Language · Computer Science 2024-01-22 Jingyuan Qi , Minqian Liu , Ying Shen , Zhiyang Xu , Lifu Huang

While users tend to perceive instructional videos as an experience rather than a lesson with a set of instructions, instructional videos are more effective and appealing than textual user manuals and eliminate the ambiguity in text-based…

Human-Computer Interaction · Computer Science 2023-11-22 Songsong Liu , Shu Wang , Kun Sun

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

We study compiled AI, a paradigm in which large language models generate executable code artifacts during a compilation phase, after which workflows execute deterministically without further model invocation. This paradigm has antecedents…

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

In this technical report, we extensively investigate the accuracy of outputs from well-known generative artificial intelligence (AI) applications in response to prompts describing common fluid motion phenomena familiar to the fluid…

Fluid Dynamics · Physics 2024-05-27 Ali Kashefi

We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Angtian Wang , Haibin Huang , Jacob Zhiyuan Fang , Yiding Yang , Chongyang Ma

Intelligent assistants powered by Large Language Models (LLMs) can generate program and test code with high accuracy, boosting developers' and testers' productivity. However, there is a lack of studies exploring LLMs for testing Web APIs,…

Software Engineering · Computer Science 2024-09-09 André Pereira , Bruno Lima , João Pascoal Faria

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

In natural language processing, interactive text-based games serve as a test bed for interactive AI systems. Prior work has proposed to play text-based games by acting based on discrete knowledge graphs constructed by the Discrete Graph…

Computation and Language · Computer Science 2023-11-06 Keunwoo Peter Yu

The manual design of scenarios for Air Traffic Control (ATC) training is a demanding and time-consuming bottleneck that limits the diversity of simulations available to controllers. To address this, we introduce a novel, end-to-end…

Artificial Intelligence · Computer Science 2025-08-18 Dewi Sid William Gould , George De Ath , Ben Carvell , Nick Pepper

Graph generation generally aims to create new graphs that closely align with a specific graph distribution. Existing works often implicitly capture this distribution through the optimization of generators, potentially overlooking the…

Machine Learning · Computer Science 2024-07-19 Song Wang , Zhen Tan , Xinyu Zhao , Tianlong Chen , Huan Liu , Jundong Li