The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.
@article{arxiv.2310.08067,
title = {GameGPT: Multi-agent Collaborative Framework for Game Development},
author = {Dake Chen and Haoyang Zhang and Hanbin Wang and Yunhao Huo and Yuzhao Li and Junjie Wang},
journal= {arXiv preprint arXiv:2310.08067},
year = {2025}
}