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Learning to Infer Graphics Programs from Hand-Drawn Images

Artificial Intelligence 2018-10-30 v5

Abstract

We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that proposes plausible drawing primitives that explain an image. These drawing primitives are like a trace of the set of primitive commands issued by a graphics program. We learn a model that uses program synthesis techniques to recover a graphics program from that trace. These programs have constructs like variable bindings, iterative loops, or simple kinds of conditionals. With a graphics program in hand, we can correct errors made by the deep network, measure similarity between drawings by use of similar high-level geometric structures, and extrapolate drawings. Taken together these results are a step towards agents that induce useful, human-readable programs from perceptual input.

Keywords

Cite

@article{arxiv.1707.09627,
  title  = {Learning to Infer Graphics Programs from Hand-Drawn Images},
  author = {Kevin Ellis and Daniel Ritchie and Armando Solar-Lezama and Joshua B. Tenenbaum},
  journal= {arXiv preprint arXiv:1707.09627},
  year   = {2018}
}
R2 v1 2026-06-22T21:01:38.815Z