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How many adjacency matrix queries (also known as pair queries) are required to estimate the size of a maximum matching in an $n$-vertex graph $G$? We study this fundamental question in this paper. On the upper bound side, an algorithm of…

Data Structures and Algorithms · Computer Science 2025-10-21 Amir Azarmehr , Soheil Behnezhad , Mohammad Roghani , Aviad Rubinstein

This paper investigates a special variant of a pursuit-evasion game called lions and contamination. In a graph where all vertices are initially contaminated, a set of lions traverses the graph, clearing the contamination from every vertex…

Combinatorics · Mathematics 2026-04-22 Dohoon Kim , Eungyu Woo , Donghoon Shin

A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…

Data Structures and Algorithms · Computer Science 2017-10-20 Andrzej Pelc

We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…

Combinatorics · Mathematics 2020-01-27 Anthony Bonato , William B. Kinnersley

In this work we consider temporal graphs, i.e. graphs, each edge of which is assigned a set of discrete time-labels drawn from a set of integers. The labels of an edge indicate the discrete moments in time at which the edge is available. We…

Data Structures and Algorithms · Computer Science 2013-10-30 Paul G. Spirakis , Eleni Ch. Akrida

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…

Combinatorics · Mathematics 2026-03-13 William K. Moses , Amanda Redlich , Frederick Stock

We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their…

Combinatorics · Mathematics 2015-05-01 Witold W. Szczechla

We study the knapsack problem with graph theoretic constraints. That is, we assume that there exists a graph structure on the set of items of knapsack and the solution also needs to satisfy certain graph theoretic properties on top of…

Data Structures and Algorithms · Computer Science 2024-01-25 Palash Dey , Sudeshna Kolay , Sipra Singh

We give an algorithm that takes a directed graph $G$ undergoing $m$ edge insertions with lengths in $[1, W]$, and maintains $(1+\epsilon)$-approximate shortest path distances from a fixed source $s$ to all other vertices. The algorithm is…

Data Structures and Algorithms · Computer Science 2025-06-25 Yang P. Liu

Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…

Combinatorics · Mathematics 2014-06-12 Dieter Mitsche , Pawel Pralat

In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…

Data Structures and Algorithms · Computer Science 2014-09-15 Lajos L. Pongrácz

For an undirected unweighted graph G = (V, E) with n vertices and m edges, let d(u, v) denote the distance from u in V to v in V in G. An (alpha, beta)-stretch approximate distance oracle (ADO) for G is a data structure that, given u, v in…

Data Structures and Algorithms · Computer Science 2024-10-02 Tsvi Kopelowitz , Ariel Korin , Liam Roditty

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

Artificial Intelligence · Computer Science 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…

Combinatorics · Mathematics 2014-11-05 Natasha Komarov , Peter Winkler

We study the dynamics of evolution of points of agents placed in the vertices of a graph within the rules of two-agent units of competition where an edge is randomly chosen and the agent with higher points gets a new point with a…

Statistical Mechanics · Physics 2017-01-18 Tonguç Rador

We take a first step towards a rigorous asymptotic analysis of graph-based approaches for finding (approximate) nearest neighbors in high-dimensional spaces, by analyzing the complexity of (randomized) greedy walks on the approximate near…

Data Structures and Algorithms · Computer Science 2019-10-04 Thijs Laarhoven

We consider a class of pursuit-evasion problems where an evader enters a directed acyclic graph and attempts to reach one of the terminal nodes. A pursuer enters the graph at a later time and attempts to capture the evader before it reaches…

Combinatorics · Mathematics 2016-09-14 Shreyas Sundaram , Krishnamoorthy Kalyanam , David W. Casbeer

Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…

Discrete Mathematics · Computer Science 2025-06-27 Denise Graafsma , Bodo Manthey , Alexander Skopalik

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

Computer Science and Game Theory · Computer Science 2017-03-28 Reshef Meir , David Parkes
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