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In this note we confirm a conjecture raised by Benjamini et al. \cite{BST} on the acquaintance time of graphs, proving that for all graphs $G$ with $n$ vertices it holds that $\AC(G) = O(n^{3/2})$, which is tight up to a multiplicative…

Combinatorics · Mathematics 2013-07-24 Omer Angel , Igor Shinkar

We present heuristically optimal strategies expressed by deep learning agents playing a simple avoidance game. We analyse the learning and behaviour of two agents within a symmetrical grid world that must cross paths to reach a target…

Machine Learning · Computer Science 2025-09-19 Aryaman Reddi

We consider two or more simple symmetric walks on some graphs, e.g. the real line, the plane or the two dimensional comb lattice, and investigate the properties of the distance among the walkers.

Probability · Mathematics 2016-07-27 Endre Csaki , Antonia Foldes , Pal Revesz

In this paper we consider the fundamental problem of approximating the diameter $D$ of directed or undirected graphs. In a seminal paper, Aingworth, Chekuri, Indyk and Motwani [SIAM J. Comput. 1999] presented an algorithm that computes in…

Data Structures and Algorithms · Computer Science 2012-07-17 Liam Roditty , Virginia Vassilevska Williams

We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…

Computational Geometry · Computer Science 2016-01-07 Anna Lubiw , Jack Snoeyink , Hamideh Vosoughpour

It is well-known in biology that ants are able to find shortest paths between their nest and the food by successive random explorations, without any mean of communication other than the pheromones they leave behind them. This striking…

Probability · Mathematics 2020-10-13 Daniel Kious , Cécile Mailler , Bruno Schapira

In a pursuit-evasion game, a team of pursuers attempt to capture an evader. The players alternate turns, move with equal speed, and have full information about the state of the game. We consider the most restictive capture condition: a…

Metric Geometry · Mathematics 2015-05-05 Andrew Beveridge , Yiqing Cai

In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…

Combinatorics · Mathematics 2018-06-20 William B. Kinnersley

We consider the Lion and Man game, i.e., a two-person pursuit-evasion game with equal players' top speeds. We assume that capture radius is positive and chosen in advance. The main aim of the paper is describing pursuer's winning strategies…

Optimization and Control · Mathematics 2019-08-01 Olga Yufereva

Consider a small group of mobile agents whose goal is to locate a certain cell in a two-dimensional infinite grid. The agents operate in an asynchronous environment, where in each discrete time step, an arbitrary subset of the agents…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-09 Sebastian Brandt , Jara Uitto , Roger Wattenhofer

A group of mobile agents, identical, anonymous, and oblivious (memoryless), having the capability to sense only the relative direction (bearing) to neighborhing agents within a finite visibility range, are shown to gather to a meeting point…

Multiagent Systems · Computer Science 2015-11-02 Levi-Itzhak Bellaiche , Alfred Bruckstein

We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds…

Optimization and Control · Mathematics 2019-07-03 Tristan Garrec

We study the computational complexity of multi-agent path finding (MAPF). Given a graph $G$ and a set of agents, each having a start and target vertex, the goal is to find collision-free paths minimizing the total distance traveled. To…

Multiagent Systems · Computer Science 2022-03-16 Tzvika Geft , Dan Halperin

We investigate different versions of the minority game, a toy model for agents buying and selling a commodity. The Hamming distance between the strategies used by agents to take decisions is introduced as an analytical tool to determine…

adap-org · Physics 2009-10-31 R. D'hulst , G. J. Rodgers

We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the…

Discrete Mathematics · Computer Science 2022-10-21 Guillaume Mescoff , Christophe Paul , Dimitrios M. Thilikos

How efficiently can we find an unknown graph using distance or shortest path queries between its vertices? Let $G = (V,E)$ be an unweighted, connected graph of bounded degree. The edge set $E$ is initially unknown, and the graph can be…

Data Structures and Algorithms · Computer Science 2015-02-19 Sampath Kannan , Claire Mathieu , Hang Zhou

In the Hunters and Rabbit game, $k$ hunters attempt to shoot an invisible rabbit on a given graph $G$. In each round, the hunters select $k$ vertices to shoot at, while the rabbit moves along an edge of $G$. The hunters win if, at any…

Combinatorics · Mathematics 2025-12-05 Walid Ben-Ameur , Harmender Gahlawat , Alessandro Maddaloni

We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…

Combinatorics · Mathematics 2014-05-15 Natasha Komarov , Peter Winkler

Let $G$ be a connected graph. The average distance of a vertex $v$ of $G$ is the arithmetic mean of the distances from $v$ to all other vertices of $G$. The proximity and remoteness of $G$ are defined as the minimum and maximum,…

Combinatorics · Mathematics 2025-08-15 Peter Dankelmann , Sonwabile Mafunda , Sufiyan Mallu

The Fr\'{e}chet distance is a well-studied similarity measure between curves that is widely used throughout computer science. Motivated by applications where curves stem from paths and walks on an underlying graph (such as a road network),…

Computational Geometry · Computer Science 2024-11-20 Anne Driemel , Ivor van der Hoog , Eva Rotenberg