Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…
Recently, multi-view learning (MVL) has garnered significant attention due to its ability to fuse discriminative information from multiple views. However, real-world multi-view datasets are often heterogeneous and imperfect, which usually…
Radio access network (RAN) slicing is a key technology that enables 5G network to support heterogeneous requirements of generic services, namely ultra-reliable low-latency communication (URLLC) and enhanced mobile broadband (eMBB). In this…
The ever-increasing demand of mobile Internet and multimedia services poses unique and significant challenges for current and future generation wireless networks. These challenges are mainly relating to the support of massive ubiquitous…
Cooperative perception plays a vital role in extending a vehicle's sensing range beyond its line-of-sight. However, exchanging raw sensory data under limited communication resources is infeasible. Towards enabling an efficient cooperative…
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…
Metric learning plays a critical role in training image retrieval and classification. It is also a key algorithm in representation learning, e.g., for feature learning and its alignment in metric space. Hyperbolic embedding has been…
Haptic sensory feedback has been shown to complement the visual and auditory senses, improve user performance and provide a greater sense of togetherness in collaborative and interactive virtual environments. However, we are faced with…
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…
Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…
In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP…
Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…
Future wireless cellular networks must support both enhanced mobile broadband (eMBB) and ultra reliable low latency communication (URLLC) to manage heterogeneous data traffic for emerging wireless services. To achieve this goal, a promising…
Incomplete multi-view clustering (IMVC) aims to cluster multi-view data that are only partially available. This poses two main challenges: effectively leveraging multi-view information and mitigating the impact of missing views. Prevailing…
In this paper, we study the problem of power allocation for streaming multiple variable-bit-rate (VBR) videos in the downlink of a cellular network. We consider a deterministic model for VBR video traffic and finite playout buffer at the…
Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…
Visible light communication (VLC) has wide unlicensed bandwidth, enables communication in radio frequency (RF) sensitive environments, realizes energy-efficient data transmission, and has the potential to boost the capacity of wireless…
Network embedding is an effective technique to learn the low-dimensional representations of nodes in networks. Real-world networks are usually with multiplex or having multi-view representations from different relations. Recently, there has…
Medical images are often acquired in different settings, requiring harmonization to adapt to the operating point of algorithms. Specifically, to standardize the physical spacing of imaging voxels in heterogeneous inference settings, images…
In recent years, there has been a growing trend of incorporating hyperbolic geometry methods into computer vision. While these methods have achieved state-of-the-art performance on various metric learning tasks using hyperbolic distance…
Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…