Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…
Future mobile networks not only envision enhancing the traditional link quality and data rates of mobile broad band (MBB) links, but also development of new control channels to meet the requirements of delay sensitive use cases. In…
Accurate prediction of perceptual attributes of haptic textures is essential for advancing VR and AR applications and enhancing robotic interaction with physical surfaces. This paper presents a deep learning-based multi-modal framework,…
In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…
Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two…
This paper aims to apply two major scaling transformations from the computing packaging industry to internet routers: the heterogeneous integration of high-bandwidth memories (HBMs) and chiplets, as well as in-package optics. We propose a…
During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…
Vehicle-to-everything (V2X) perception refers to a suite of technologies that empower vehicles to sense their environment and communicate with other entities, including surrounding vehicles, infrastructure, and cloud/edge networks. With the…
Existing weakly supervised video violence detection (VVD) methods primarily rely on Euclidean representation learning, which often struggles to distinguish visually similar yet semantically distinct events due to limited hierarchical…
A large number of retinal vessel analysis methods based on image segmentation have emerged in recent years. However, existing methods depend on cumbersome backbones, such as VGG16 and ResNet-50, benefiting from their powerful feature…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
This paper studies integrated sensing and communication (ISAC) in the downlink of a cell-free massive multiple-input multiple-output (MIMO) system with multi-static sensing and ultra-reliable low-latency communication (URLLC) users. We…
People who are blind or have low vision (BLV) encounter numerous challenges in their daily lives and work. To support them, various haptic assistive tools have been developed. Despite these advancements, the effective utilization of these…
Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…
Non terrestrial networks are critical for achieving global 6G coverage, yet efficient resource management in aerial and space environments remains challenging due to limited onboard power and dynamic operational conditions. Network slicing…
Opportunistic navigation using cellular signals is appealing for scenarios where other navigation technologies face challenges. In this paper, long-term evolution (LTE) downlink signals from two neighboring commercial base stations (BS) are…
The future connectivity landscape and, notably, the 5G wireless systems will feature Ultra-Reliable Low Latency Communication (URLLC). The coupling of high reliability and low latency requirements in URLLC use cases makes the wireless…
We present a dataset consisting of high-resolution images of 13 micro-PCBs captured in various rotations and perspectives relative to the camera, with each sample labeled for PCB type, rotation category, and perspective categories. We then…
Over the past few years, the concept of VR has attracted increasing interest thanks to its extensive industrial and commercial applications. Currently, the 3D models of the virtual scenes are generally stored in the VR visor itself, which…
Navigational perception for visually impaired people has been substantially promoted by both classic and deep learning based segmentation methods. In classic visual recognition methods, the segmentation models are mostly object-dependent,…