Related papers: URLLC-eMBB Slicing to Support VR Multimodal Percep…
Wireless communications refer to data transmissions in unguided propagation media through the use of wireless carriers such as radio frequency (RF) and visible light (VL) waves. The rising demand for high data rates, especially, in indoor…
This paper investigates uplink multiple access for the coexistence of enhanced mobile broadband+ (eMBB+) and massive machine-type communications+ (mMTC+) in terminal-centric cell-free massive MIMO (CF-mMIMO) systems. We propose a…
This paper describes a framework for modeling the interface between perception and memory on the algorithmic level of analysis. It is consistent with phenomena associated with many different brain regions. These include view-dependence (and…
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…
One of the most important aspects of moving forward to the next generation networks like 5G/6G, is to enable network slicing in an efficient manner. The most challenging issues are the uncertainties in computation and communication demand.…
On-device directional hearing requires audio source separation from a given direction while achieving stringent human-imperceptible latency requirements. While neural nets can achieve significantly better performance than traditional…
Despite the rapid progress of multimodal large language models (MLLMs), they have largely overlooked the importance of visual processing. In a simple yet revealing experiment, we interestingly find that language-only models, when provided…
The Metaverse will provide numerous immersive applications for human users, by consolidating technologies like extended reality (XR), video streaming, and cellular networks. Optimizing wireless communications to enable the human-centric…
We present a technique for providing remote tactile feedback to the thumb and index finger via a wristband device. This enables haptics for touch and pinch interactions in mixed reality (MR) while keeping the hand entirely free. We achieve…
Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…
The increasing adoption of human-robot interaction presents opportunities for technology to positively impact lives, particularly those with visual impairments, through applications such as guide-dog-like assistive robotics. We present a…
We use a deep learning based approach to predict whether a selected element in a mobile UI screenshot will be perceived by users as tappable, based on pixels only instead of view hierarchies required by previous work. To help designers…
In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on…
Visible Light Communication (VLC) is emerging as a means to network computing devices that ameliorates many hurdles of radio-frequency (RF) communications, for example, the limited available spectrum. Enabling VLC in wearable computing,…
Autonomous navigation guided by natural language instructions in embodied environments remains a challenge for vision-language navigation (VLN) agents. Although recent advancements in learning diverse and fine-grained visual environmental…
We study multiple-input multiple-output (MIMO) based downlink heterogeneous cellular network (HetNets) with joint transmit-receive diversity using orthogonal space-time block codes at the base stations (BSs) and maximal-ratio combining…
Seamless interaction between Humans and AI-empowered battery-operated miniaturized electronic devices, exponentially transforming the wearable technology industry while forming an anthropomorphic artificial nervous system for distributed…
Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…
Achieving an end-to-end low-latency for computations offloading, in Mobile Edge Computing (MEC) systems, is still a critical design problem. This is because the offloading of computational tasks via the MEC servers entails the use of uplink…
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…