Related papers: Sprague-Grundy Function of Matroids and Related Hy…
The ground set for all matroids in this paper is the set of all edges of a complete graph. The notion of a {\it maximum matroid for a graph} $G$ is introduced, and the existence and uniqueness of the maximum matroid for any graph $G$ is…
Let $\mathcal{H}=(X,\mathcal{E})$ be a hypergraph. A support is a graph $Q$ on $X$ such that for each $E\in\mathcal{E}$, the subgraph of $Q$ induced on the elements in $E$ is connected. In this paper, we consider hypergraphs defined on a…
A finite impartial game is a two-player game in which the players take turns making moves and the game ends after finitely many moves. In this paper, we study a class of finite impartial games introduced by H.~Lenstra, which we call coin…
We present a new construction for matroids from gain graphs that simultaneously generalizes several existing constructions. The construction takes as input a gain graph over a Frobenius group $\Gamma$ with Frobenius kernel $\Gamma_1$ and…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e. which player has a winning…
The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph.…
Whitney's 2-Isomorphism Theorem characterises when two graphs have isomorphic cycle matroids. We present an analogue of this theorem for graphs embedded in surfaces by characterising when two graphs in surface have isomorphic…
In this paper, we develop a novel paradigm, namely hypergraph shift, to find robust graph modes by probabilistic voting strategy, which are semantically sound besides the self-cohesiveness requirement in forming graph modes. Unlike the…
A new combinatorial game is given. It generalizes both Substraction and Nim. It is proved the computation of Nash equilibrium points in this new game is NP-hard.
Zeon algebras have proven to be useful for enumerating structures in graphs, such as paths, trails, cycles, matchings, cliques, and independent sets. In contrast to an ordinary graph, in which each edge connects exactly two vertices, an…
Let $G$ be a graph of order $n$. A classical upper bound for the domination number of a graph $G$ having no isolated vertices is $\lfloor\frac{n}{2}\rfloor$. However, for several families of graphs, we have $\gamma(G) \le…
In this work, we introduce a hypergraph representation learning framework called Hypergraph Neural Networks (HNN) that jointly learns hyperedge embeddings along with a set of hyperedge-dependent embeddings for each node in the hypergraph.…
We present a concept called the branch-depth of a connectivity function, that generalizes the tree-depth of graphs. Then we prove two theorems showing that this concept aligns closely with the notions of tree-depth and shrub-depth of graphs…
We introduce a restriction of Wythoff's game, which we call F-Wythoff, in which the integer ratio of entries must not change if an equal number of tokens are removed from both piles. We show that P-positions of F-Wythoff are exactly those…
Let $H = (V,E)$ be a hypergraph with vertex set $V$ and edge set $E$ of order $\nH = |V|$ and size $\mH = |E|$. A transversal in $H$ is a subset of vertices in $H$ that has a nonempty intersection with every edge of $H$. A vertex hits an…
We characterize the shifted simple graphs and the $3$-uniform shifted hypergraphs whose inverse image under exterior shifting is the set of bases of a matroid: those are exactly the hypergraphs whose hyperedges form an initial lex-segment.…
A G-gain graph is a graph whose oriented edges are labeled invertibly from a group G. Zaslavsky proposed two matroids of G-gain graphs, called frame matroids and lift matroids, and investigated linear representations of them. Each matroid…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…