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A rank-3 Maker-Breaker game is played on a hypergraph in which all hyperedges are sets of at most 3 vertices. The two players of the game, called Maker and Breaker, move alternately. On his turn, maker chooses a vertex to be withdrawn from…
The heterochromatic number hc(H) of a non-empty hypergraph H is the smallest integer k such that for every colouring of the vertices of H with exactly k colours, there is a hyperedge of H all of whose vertices have different colours. We…
We consider hereditary classes of graphs equipped with a total order. We provide multiple equivalent characterisations of those classes which have bounded twin-width. In particular, we prove a grid theorem for classes of ordered graphs…
In this paper, our goal is to characterize two graph classes based on the properties of minimal vertex (edge) separators. We first present a structural characterization of graphs in which every minimal vertex separator is a stable set. We…
In an amalgamation Nim, players are allowed to use a move from the traditional form of Nim or to amalgamate two piles when they are not empty. No formula that describes the set of P-positions of Amalgamation Nim is known. The author gives a…
Hypergraphs are data structures capable of capturing supra-dyadic relations. We can use them to model binary relations, but also to model groups of entities, as well as the intersections between these groups or the contained subgroups. In…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
A graph matroid family $\mathcal{M}$ is a family of matroids $\mathcal{M}(G)$ defined on the edge set of each finite graph $G$ in a compatible and isomorphism-invariant way. We say that $\mathcal{M}$ has the Whitney property if there is a…
The ergodic equation is a basic tool in the study of mean-payoff stochastic games. Its solvability entails that the mean payoff is independent of the initial state. Moreover, optimal stationary strategies are readily obtained from its…
Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In…
Universality theorems (in the sense of N. Mn\"{e}v) claim that the realization space of a combinatorial object (a point configuration, a hyperplane arrangement, a convex polytope, etc.) can be arbitrarily complicated. In the paper, we prove…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
Let I(p,v) be Bourdon's building, the unique simply-connected 2-complex such that all 2-cells are regular right-angled hyperbolic p-gons and the link at each vertex is the complete bipartite graph K(v,v). We investigate and mostly determine…
A circular Nim game is a two player impartial combinatorial game consisting of n stacks of tokens placed in a circle. A move consists of choosing k consecutive stacks, and taking at least one token from one or more of the k stacks. The last…
Let $G$ be a simple graph and $I(G)$ be its edge ideal. In this article, we study the Castelnuovo-Mumford regularity of symbolic powers of edge ideals of join of graphs. As a consequence, we prove Minh's conjecture for wheel graphs,…
We introduce the notion of invariant vectors of a game and develop the Invariance Reduction Process, which first uses reduction of positions via invariance and then zero and merge reductions of games to arrive at smaller, solved sub-games…
Lazy burning is a recently introduced variation of burning where only one set of vertices is chosen to burn in the first round. In hypergraphs, lazy burning spreads when all but one vertex in a hyperedge is burned. The lazy burning number…
We consider Subtraction Nim, where two players have exactly the same options, but which is partizan in the sense that at the game ending, a partizan rule is applied for the decision of the winner. We consider the following example: Let $S$…
We study the following generalization of the Hamiltonian cycle problem: Given integers $a,b$ and graph $G$, does there exist a closed walk in $G$ that visits every vertex at least $a$ times and at most $b$ times? Equivalently, does there…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…