Related papers: Sprague-Grundy Function of Matroids and Related Hy…
We consider the class of {\em separable} $k$-hypergraphs, which can be viewed as uniform analogs of threshold Boolean functions, and the class of {\em equatable} $k$-hypergraphs. We show that every $k$-hypergraph is either separable or…
We prove that for any circle graph $H$ with at least one edge and for any positive integer $k$, there exists an integer $t=t(k,H)$ so that every graph $G$ either has a vertex-minor isomorphic to the disjoint union of $k$ copies of $H$, or…
We consider $4$-uniform hypergraphs with the maximum number of hyperedges subject to the condition that every set of $5$ vertices spans either $0$ or exactly $2$ hyperedges and give a construction, using quadratic residues, for an infinite…
Two-player graph games are a fundamental model for reasoning about the interaction of agents. These games are played between two players who move a token along a graph. In bidding games, the players have some monetary budget, and at each…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We provide a combinatorial study of split matroids, a class that was motivated by the study of matroid polytopes from a tropical geometry point of view. A nice feature of split matroids is that they generalize paving matroids, while being…
A biased graph is a graph with a class of selected circles ("cycles", "circuits"), called "balanced", such that no theta subgraph contains exactly two balanced circles. A biased graph has two natural matroids, the frame matroid and the lift…
Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…
A classic exercise in the topology of surfaces is to show that, using handle slides, every disc-band surface, or 1-vertex ribbon graph, can be put in a canonical form consisting of the connected sum of orientable loops, and either…
A seminal result by Whitney describes when two graphs have the same cycles. We consider the analogous problem for even cycle matroids. A representation of an even cycle matroid is a pair formed by a graph together with a special set of…
Unigraphs are graphs uniquely determined by their own degree sequence up to isomorphism. There are many subclasses of unigraphs such as threshold graphs, split matrogenic graphs, matroidal graphs, and matrogenic graphs. Unigraphs and these…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the…
Graph neural networks (GNNs) have achieved success in various inference tasks on graph-structured data. However, common challenges faced by many GNNs in the literature include the problem of graph node embedding under various geometries and…
Motivated to find the answers to some of the questions that have occurred in recent papers dealing with Hamiltonian cycles (abbreviated HCs) in some special classes of grid graphs we started the investigation of spanning unions of cycles,…
This thesis will be discussing scoring play combinatorial games and looking at the general structure of these games under different operators. I will also be looking at the Sprague-Grundy values for scoring play impartial games, and…
Due to the over-smoothing issue, most existing graph neural networks can only capture limited dependencies with their inherently finite aggregation layers. To overcome this limitation, we propose a new kind of graph convolution, called…
Inspired by the theory of poset games, we introduce a new compound of impartial combinatorial games and provide a complete analysis in the spirit of the Sprague-Grundy theory. Furthermore, we establish several substitution and reduction…
We explore the role of intrinsic structural properties of hypergraphs in governing group-driven social dynamics with social reinforcement. First, we analyze simplicial contagion dynamics on random hypergraphs in which the level of hyperedge…
Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…