English

Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function

Machine Learning 2019-05-16 v1 Computer Vision and Pattern Recognition Optimization and Control Machine Learning

Abstract

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player's optimization problem.

Keywords

Cite

@article{arxiv.1905.05927,
  title  = {Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function},
  author = {Arvind U. Raghunathan and Anoop Cherian and Devesh K. Jha},
  journal= {arXiv preprint arXiv:1905.05927},
  year   = {2019}
}

Comments

Accepted at International Conference on Machine Learning (ICML), 2019

R2 v1 2026-06-23T09:06:50.552Z