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Generative AI technologies are growing in power, utility, and use. As generative technologies are being incorporated into mainstream applications, there is a need for guidance on how to design those applications to foster productive and…

Human-Computer Interaction · Computer Science 2023-01-16 Justin D. Weisz , Michael Muller , Jessica He , Stephanie Houde

Play is pivotal in fostering the emotional, social, and cultural dimensions of urban spaces. While generative AI (GAI) potentially supports playful urban interaction, a balanced and critical approach to the design opportunities and…

Human-Computer Interaction · Computer Science 2025-02-18 Peng-Kai Hung , Janet Yi-Ching Huang , Rung-Huei Liang , Stephan Wensveen

Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents.…

Artificial Intelligence · Computer Science 2018-06-27 Zhengxing Chen , Chris Amato , Truong-Huy Nguyen , Seth Cooper , Yizhou Sun , Magy Seif El-Nasr

Generative AI is on the rise, enabling everyone to produce realistic content via publicly available interfaces. Especially for guided image generation, diffusion models are changing the creator economy by producing high quality low cost…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Anthony Rhodes , Ram Bhagat , Umur Aybars Ciftci , Ilke Demir

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Minecraft is a great testbed for human creativity that has inspired the design of various structures and even functioning machines, including flying machines. EvoCraft is an API for programmatically generating structures in Minecraft, but…

Neural and Evolutionary Computing · Computer Science 2023-04-21 Alejandro Medina , Melanie Richey , Mark Mueller , Jacob Schrum

Reproducing game bugs, particularly crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate; insights from a key decision maker from Minecraft we interviewed…

Software Engineering · Computer Science 2025-10-14 Eray Yapağcı , Yavuz Alp Sencer Öztürk , Eray Tüzün

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

The rapid advancement of immersive technologies has propelled the development of the Metaverse, where the convergence of virtual and physical realities necessitates the generation of high-quality, photorealistic images to enhance user…

Networking and Internet Architecture · Computer Science 2025-01-17 Guangyuan Liu , Hongyang Du , Jiacheng Wang , Dusit Niyato , Dong In Kim

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

Software Engineering · Computer Science 2021-03-15 Erik M. Fredericks , Byron DeVries

More-than-human design challenges anthropocentric assumptions by foregrounding non-human entities as stakeholders, yet designers face an epistemic boundary: they cannot directly access non-human experience. We present an exploratory study…

Human-Computer Interaction · Computer Science 2026-05-19 Aung Pyae

Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…

Machine Learning · Statistics 2016-11-10 Masatoshi Uehara , Issei Sato , Masahiro Suzuki , Kotaro Nakayama , Yutaka Matsuo

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

Graphics · Computer Science 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu

Layout designs are encountered in a variety of fields. For problems with many design degrees of freedom, efficiency of design methods becomes a major concern. In recent years, machine learning methods such as artificial neural networks have…

Machine Learning · Computer Science 2021-02-01 Chao Qian , Renkai Tan , Wenjing Ye

We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more…

Computer Vision and Pattern Recognition · Computer Science 2018-12-13 Dan Rosenbaum , Frederic Besse , Fabio Viola , Danilo J. Rezende , S. M. Ali Eslami

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono