English

Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games

Artificial Intelligence 2018-06-27 v1

Abstract

Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.

Keywords

Cite

@article{arxiv.1806.09771,
  title  = {Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games},
  author = {Zhengxing Chen and Chris Amato and Truong-Huy Nguyen and Seth Cooper and Yizhou Sun and Magy Seif El-Nasr},
  journal= {arXiv preprint arXiv:1806.09771},
  year   = {2018}
}

Comments

CIG 2018