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Generative Artificial Intelligence (Generative AI) is a collection of AI technologies that can generate new information such as texts and images. With its strong capabilities, Generative AI has been actively studied in creative design…

Human-Computer Interaction · Computer Science 2025-02-04 Liuging Chen , Yaxuan Song , Jia Guo , Lingyun Sun , Peter Childs , Yuan Yin

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

This study explores the application of Artificial Intelligence Generated Content (AIGC) technology in urban planning and design, with a particular focus on its impact on placemaking and public participation. By utilizing natural language…

Human-Computer Interaction · Computer Science 2024-11-27 Di Mo , Keyi Liu , Qi Tian , Dengyun Li , Liyan Xu , Junyan Ye

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Generative AI, large language models, and agentic AI have emerged separately of urban planning. However, the convergence between AI and urban planning presents an interesting opportunity towards AI urban planners. Existing studies…

Artificial Intelligence · Computer Science 2025-10-10 Rui Liu , Tao Zhe , Zhong-Ren Peng , Necati Catbas , Xinyue Ye , Dongjie Wang , Yanjie Fu

Motivated by a desire to improve on the current state of the art in genetic programming, and aided by recent progress in understanding the computational aspects of evolutionary systems, we describe a process that creates a set of generic…

Neural and Evolutionary Computing · Computer Science 2019-02-19 David Landaeta

Generative artificial intelligence (AI) has made unprecedented advances in vision language models over the past two years. During the generative process, new samples (images) are generated from an unknown high-dimensional distribution.…

Graphics · Computer Science 2025-10-13 Gurprit Singh , Wenzel Jakob

AI models excel at creating content, but typically render it with static, predefined interfaces. Specifically, the output of LLMs is often a markdown "wall of text". Generative UI is a long standing promise, where the model generates not…

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

In long-horizon open-world multi-agent systems, existing methods often treat local anomalies as automatic triggers for communication. This default design introduces coordination noise, interrupts local execution, and overuses public…

Multiagent Systems · Computer Science 2026-04-22 HuaDong Jian , Chenghao Li , Haoyu Wang , Jiajia Shuai , Jinyu Guo , Yang Yang , Chaoning Zhang

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

Artificial Intelligence · Computer Science 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working…

Artificial Intelligence · Computer Science 2023-12-04 Mayalen Etcheverry , Bert Wang-Chak Chan , Clément Moulin-Frier , Pierre-Yves Oudeyer

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Generative Artificial Intelligence (AI) has shown tremendous prospects in all aspects of technology, including design. However, due to its heavy demand on resources, it is usually trained on large computing infrastructure and often made…

Artificial Intelligence · Computer Science 2024-02-27 Sai Krishna Revanth Vuruma , Ashley Margetts , Jianhai Su , Faez Ahmed , Biplav Srivastava

Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…

Machine Learning · Computer Science 2018-09-13 Isaac Karth , Adam M. Smith

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

Machine Learning · Computer Science 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different…

Artificial Intelligence · Computer Science 2022-05-09 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

Traditional map-making relies heavily on Geographic Information Systems (GIS), requiring domain expertise and being time-consuming, especially for repetitive tasks. Recent advances in generative AI (GenAI), particularly image diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Claudio Affolter , Sidi Wu , Yizi Chen , Lorenz Hurni

Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In…

Computer Vision and Pattern Recognition · Computer Science 2018-05-22 Simiao Yu , Hao Dong , Pan Wang , Chao Wu , Yike Guo

Matching corresponding features between two images is a fundamental task to computer vision with numerous applications in object recognition, robotics, and 3D reconstruction. Current state of the art in image feature matching has focused on…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Chen Zhao , Jiaqi Yang , Ke Xian , Zhiguo Cao , Xin Li
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