English

Generative Multi-Adversarial Networks

Machine Learning 2017-03-06 v3 Multiagent Systems Neural and Evolutionary Computing

Abstract

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric.

Keywords

Cite

@article{arxiv.1611.01673,
  title  = {Generative Multi-Adversarial Networks},
  author = {Ishan Durugkar and Ian Gemp and Sridhar Mahadevan},
  journal= {arXiv preprint arXiv:1611.01673},
  year   = {2017}
}

Comments

Accepted as a conference paper (poster) at ICLR 2017

R2 v1 2026-06-22T16:43:07.917Z