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Triple Generative Adversarial Networks

Machine Learning 2020-09-15 v2 Computer Vision and Pattern Recognition Machine Learning

Abstract

We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and therefore is referred to as Triple Generative Adversarial Network (Triple-GAN). The generator and the classifier characterize the conditional distributions between images and labels to perform conditional generation and classification, respectively. The discriminator solely focuses on identifying fake image-label pairs. Under a nonparametric assumption, we prove the unique equilibrium of the game is that the distributions characterized by the generator and the classifier converge to the data distribution. As a byproduct of the three-player mechanism, Triple-GAN is flexible to incorporate different semi-supervised classifiers and GAN architectures. We evaluate Triple-GAN in two challenging settings, namely, semi-supervised learning and the extreme low data regime. In both settings, Triple-GAN can achieve excellent classification results and generate meaningful samples in a specific class simultaneously. In particular, using a commonly adopted 13-layer CNN classifier, Triple-GAN outperforms extensive semi-supervised learning methods substantially on more than 10 benchmarks no matter data augmentation is applied or not.

Keywords

Cite

@article{arxiv.1912.09784,
  title  = {Triple Generative Adversarial Networks},
  author = {Chongxuan Li and Kun Xu and Jiashuo Liu and Jun Zhu and Bo Zhang},
  journal= {arXiv preprint arXiv:1912.09784},
  year   = {2020}
}
R2 v1 2026-06-23T12:52:20.969Z