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Related papers: Netrunner Mate-in-1 or -2 is Weakly NP-Hard

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A weak deletion sequence is a sequence $(G_1,\ldots,G_n)$ of graphs so that for each $i\in[n-1]$ either $G_i$ is isomorphic to a subgraph of $G_{i+1}$, or vice versa: $G_{i+1}$ is isomorphic to a subgraph of $G_i$. We prove that determining…

Combinatorics · Mathematics 2025-12-09 Johannes Carmesin , Will J. Turner

We consider the Travelling Salesman Problem with Vertex Requisitions, where for each position of the tour at most two possible vertices are given. It is known that the problem is strongly NP-hard. The proposed algorithm for this problem has…

Data Structures and Algorithms · Computer Science 2017-03-14 Anton Eremeev , Yulia Kovalenko

Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

Computer Science and Game Theory · Computer Science 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

We prove that computing an evolutionary ordering of a family of sets, i.e. an ordering where each set intersects with --but is not included in-- the union earlier sets, is NP-hard.

Computational Complexity · Computer Science 2014-10-27 Laurent Bulteau , Gustavo Sacomoto , Blerina Sinaimeri

Computing a minimum-area planar straight-line drawing of a graph is known to be NP-hard for planar graphs, even when restricted to outerplanar graphs. However, the complexity question is open for trees. Only a few hardness results are known…

Computational Geometry · Computer Science 2017-09-01 Therese Biedl , Debajyoti Mondal

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

The minimization of makespan in open shop with time lags has been shown NP-hard in the strong sense even for the case of two machines and unit-time operations. The minimization of total completion time however has remained open for that…

Computational Complexity · Computer Science 2022-03-25 Wieslaw Kubiak

We consider election scenarios with incomplete information, a situation that arises often in practice. There are several models of incomplete information and accordingly, different notions of outcomes of such elections. In one well-studied…

Computer Science and Game Theory · Computer Science 2016-10-27 Palash Dey , Neeldhara Misra

In the paper where he first defined Communication Complexity, Yao asks: \emph{Is computing $CC(f)$ (the 2-way communication complexity of a given function $f$) NP-complete?} The problem of deciding whether $CC(f) \le k$, when given the…

Computational Complexity · Computer Science 2025-07-15 Shuichi Hirahara , Rahul Ilango , Bruno Loff

A king in a directed graph is a vertex $v$ such that every other vertex is reachable from $v$ via a path of length at most $2$. It is well known that every tournament (a complete graph where each edge has a direction) has at least one king.…

Computational Complexity · Computer Science 2025-04-29 Ziad Ismaili Alaoui , Nikhil S. Mande

We prove NP-hardness and #P-hardness of Tetris clearing (clearing an initial board using a given sequence of pieces) with the Super Rotation System (SRS), even when the pieces are limited to any two of the seven Tetris piece types. This…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Erik D. Demaine , Holden Hall , Jeffery Li

Weighted independent domination is an NP-hard graph problem, which remains computationally intractable in many restricted graph classes. In particular, the problem is NP-hard in the classes of sat-graphs and chordal graphs. We strengthen…

Discrete Mathematics · Computer Science 2017-05-23 Vadim Lozin , Dmitriy Malyshev , Raffaele Mosca , Viktor Zamaraev

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

Probability · Mathematics 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

The generalized coloring numbers of Kierstead and Yang (Order 2003) offer an algorithmically-useful characterization of graph classes with bounded expansion. In this work, we consider the hardness and approximability of these parameters.…

Computational Complexity · Computer Science 2023-03-17 Michael Breen-McKay , Brian Lavallee , Blair D. Sullivan

We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

We investigate two systems of fully proportional representation suggested by Chamberlin Courant and Monroe. Both systems assign a representative to each voter so that the "sum of misrepresentations" is minimized. The winner determination…

Computer Science and Game Theory · Computer Science 2014-02-05 Nadja Betzler , Arkadii Slinko , Johannes Uhlmann

NP-complete problems should be hard on some instances but those may be extremely rare. On generic instances many such problems, especially related to random graphs, have been proven easy. We show the intractability of random instances of a…

Computational Complexity · Computer Science 2018-10-25 Leonid A. Levin , Ramarathnam Venkatesan

This paper explores a novel way for analyzing the tournament structures to find a best suitable one for the tournament under consideration. It concerns about three aspects such as tournament conducting cost, competitiveness development and…

Artificial Intelligence · Computer Science 2016-11-28 Nhien Pham Hoang Bao , Hiroyuki Iida