Related papers: Netrunner Mate-in-1 or -2 is Weakly NP-Hard
Let $G=(V(G),E(G))$ be a simple graph. A non-empty set $S\subseteq V (G)$ is a weakly connected dominating set in $G$, if the subgraph obtained from $G$ by removing all edges each joining any two vertices in $V (G)\setminus S$ is connected.…
This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…
We prove that playing Candy Crush to achieve a given score in a fixed number of swaps is NP-hard.
Many electoral bribery, control, and manipulation problems (which we will refer to in general as "manipulative actions" problems) are NP-hard in the general case. It has recently been noted that many of these problems fall into polynomial…
The assumption that voters' preferences share some common structure is a standard way to circumvent NP-hardness results in social choice problems. While the Kemeny ranking problem is NP-hard in the general case, it is known to become easy…
The usual $n$-in-a-row game is a positional game in which two player alternately claim points in $\bb{Z}^2$ with the winner being the first player to claim $n$ consecutive points in a line. We consider a variant of the game, suggested by…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
Complexity theory as practiced by physicists and computational complexity theory as practiced by computer scientists both characterize how difficult it is to solve complex problems. Here it is shown that the parameters of a specific model…
We show that in a typical polygon the billiard map as well as its associated subshift obtained by coding orbits by the sequence of sides they visit are topologically weakly mixing.
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
We consider two possible extensions of a theorem of Thomassen characterizing the graphs admitting a 2-vertex-connected orientation. First, we show that the problem of deciding whether a mixed graph has a 2-vertex-connected orientation is…
1. We first show a lower bound of 2N/3-1 for the connected minimum queen domination (or cover) problem on the NXN chessboard - the upper bound is only 2 higher at most and is easy to show. 2. We then define the k-colored connected minimum…
We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…
Deciding whether a family of disjoint line segments in the plane can be linked into a simple polygon (or a simple polygonal chain) by adding segments between their endpoints is NP-hard.
The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…
This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…
By a well known theorem of Robbins, a graph $G$ has a strongly connected orientation if and only if $G$ is 2-edge-connected and it is easy to find, in linear time, either a cut edge of $G$ or a strong orientation of $G$. A result of Durand…
An election over a finite set of candidates is called single-crossing if, as we sweep through the list of voters from left to right, the relative order of every pair of candidates changes at most once. Such elections have many attractive…
In this paper we introduce a new game; in this game there are two players who play as rival pirate gangs. The goal is to gather more treasure than your rival. The game is played on a graph and a player gathers treasure by moving to an…
In most real-world settings, due to limited time or other resources, an agent cannot perform all potentially useful deliberation and information gathering actions. This leads to the metareasoning problem of selecting such actions.…