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Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…
(i) We provide a short and simple proof of the first selection lemma. (ii) We also prove a selection lemma of a new type in $\Re^d$. For example, when $d=2$ assuming $n$ is large enough we prove that for any set $P$ of $n$ points in general…
A graph $G$ is embeddable in $\mathbb{R}^d$ if vertices of $G$ can be assigned with points of $\mathbb{R}^d$ in such a way that all pairs of adjacent vertices are at the distance 1. We show that verifying embeddability of a given graph in…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…
We consider the problem of reducing the (semi)total domination number of graph by one by contracting edges. It is known that this can always be done with at most three edge contractions and that deciding whether one edge contraction…
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge…
A recurring theme in the mathematical social sciences is how to select the "most desirable" elements given a binary dominance relation on a set of alternatives. Schwartz's tournament equilibrium set (TEQ) ranks among the most intriguing,…
We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and conjunctive…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…
We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a…
We show that it is NP-Complete to decide whether a bimatrix game is degenerate and it is Co-NP-Complete to decide whether a bimatrix game is nondegenerate.
Weak unit disk contact graphs are graphs that admit a representation of the nodes as a collection of internally disjoint unit disks whose boundaries touch if there is an edge between the corresponding nodes. We provide a gadget-based…
An input to the Popular Matching problem, in the roommates setting, consists of a graph $G$ and each vertex ranks its neighbors in strict order, known as its preference. In the Popular Matching problem the objective is to test whether there…
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
We study the complexity of the destructive bribery problem---an external agent tries to prevent a disliked candidate from winning by bribery actions---in voting over combinatorial domains, where the set of candidates is the Cartesian…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…
Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…