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3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

We propose a new hybrid topology optimization algorithm based on multigrid approach that combines the parallelization strategy of CPU using OpenMP and heavily multithreading capabilities of modern Graphics Processing Units (GPU). In…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-02-01 Arya Prakash Padhi , Souvik Chakraborty , Anupam Chakrabarti , Rajib Chowdhury

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced…

Robotics · Computer Science 2025-05-13 Jiaming Hu , Jiawei Wang , Henrik Christensen

Ray tracing 3D Gaussian particles enables realistic effects such as depth of field, refractions, and flexible camera modeling for novel-view synthesis. However, existing methods trace Gaussians through proxy geometry, which requires…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Changhe Liu , Ehsan Javanmardi , Naren Bao , Alex Orsholits , Manabu Tsukada

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

We describe a method for parallelizing the lexicographic enumeration algorithm for the factorization set of an element in a numerical semigroup via bounds. This enables the use of GPU and distributed computing methods. We provide a CUDA…

Commutative Algebra · Mathematics 2024-05-14 Thomas Barron

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

Graphics · Computer Science 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

Synthesizing novel views from a single view image is a highly ill-posed problem. We discover an effective solution to reduce the learning ambiguity by expanding the single-view view synthesis problem to a multi-view setting. Specifically,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Yang Zhou , Hanjie Wu , Wenxi Liu , Zheng Xiong , Jing Qin , Shengfeng He

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present…

Graphics · Computer Science 2025-10-09 Islomjon Shukhratov , Sergey Gorinsky

The answers to data assimilation questions can be expressed as path integrals over all possible state and parameter histories. We show how these path integrals can be evaluated numerically using a Markov Chain Monte Carlo method designed to…

Computational Physics · Physics 2015-05-27 John C. Quinn , Henry D. I. Abarbanel

Fast 4$\pi$ solid angle particle track recognition has been a challenge in particle physics for a long time, especially in using nuclear emulsion detectors. The recent advances in computing technology opened the way for its realization. A…

Instrumentation and Detectors · Physics 2015-06-18 A. Ariga , T. Ariga

Graphics Processing Units (GPUs) have been widely used to accelerate artificial intelligence, physics simulation, medical imaging, and information visualization applications. To improve GPU performance, GPU hardware designers need to…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-05 Yifan Sun , Yixuan Zhang , Ali Mosallaei , Michael D. Shah , Cody Dunne , David Kaeli

We present a case-study on the utility of graphics cards to perform massively parallel simulation of advanced Monte Carlo methods. Graphics cards, containing multiple Graphics Processing Units (GPUs), are self-contained parallel…

Computation · Statistics 2015-05-05 Anthony Lee , Christopher Yau , Michael B. Giles , Arnaud Doucet , Christopher C. Holmes

In the paper, a parallel Tabu Search algorithm for the Resource Constrained Project Scheduling Problem is proposed. To deal with this NP-hard combinatorial problem many optimizations have been performed. For example, a resource evaluation…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-15 Libor Bukata , Premysl Sucha , Zdenek Hanzalek

This paper proposes a new parallel approach to solve connected components on a 2D binary image implemented with CUDA. We employ the following strategies to accelerate neighborhood exploration after dividing an input image into independent…

Computer Vision and Pattern Recognition · Computer Science 2018-01-29 Jun Chen , Keisuke Nonaka , Ryosuke Watanabe , Hiroshi Sankoh , Houari Sabirin , Sei Naito

We present a new algorithm to quickly generate high-performance GPU implementations of complex imaging and vision pipelines, directly from high-level Halide algorithm code. It is fully automatic, requiring no schedule templates or…

Programming Languages · Computer Science 2023-08-29 Luke Anderson , Andrew Adams , Karima Ma , Tzu-Mao Li , Tian Jin , Jonathan Ragan-Kelley

Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM)…

Computer Vision and Pattern Recognition · Computer Science 2016-10-14 Daniel Hernandez-Juarez , Alejandro Chacón , Antonio Espinosa , David Vázquez , Juan Carlos Moure , Antonio Manuel López

Efficient methods for generating samples of wave packet trajectories are needed to build machine learning models for quantum dynamics. However, simulating such data by direct integration of the time-dependent Schrodinger equation can be…

Materials Science · Physics 2024-01-17 Rei Nagaya , Haruki Omatsu , Daniel M. Packwood

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

In recent years the more and more powerful GPU's available on the PC market have attracted attention as a cost effective solution for parallel (SIMD) computing. CUDA is a solid evidence of the attention that the major companies are devoting…

High Energy Physics - Lattice · Physics 2010-01-21 Viola Anselmi , Giovanni Conti , Francesco Di Renzo
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