English

Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

Graphics 2025-10-09 v1 Computer Vision and Pattern Recognition

Abstract

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.

Keywords

Cite

@article{arxiv.2510.06802,
  title  = {Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity},
  author = {Islomjon Shukhratov and Sergey Gorinsky},
  journal= {arXiv preprint arXiv:2510.06802},
  year   = {2025}
}
R2 v1 2026-07-01T06:23:24.037Z